Necromancy of Thay

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For using the tome, see the quests: Unlock the Ancient Tome and Destroy the Ancient Tome
Necromancy of Thay image

Necromancy of Thay is a Story-related Book related to the Search the Cellar Quest.

Description Icon.png

It. Is. Not. Too. Late.


  • Books
  • Rarity: Story Item
  •  Weight: 0.5 kg / 1 lb
  • Price: 14 gp

Where to find

  • To access the hidden portion of the cellar containing the book, the party must reveal a secret area by pulling a lever hidden behind a box, then speak to the magic mirror and either pass an intimidate check or correctly answer its questions:
  • What think you of the Zulkir known as Szass Tam? 'Szass Tam is a foul, wretched creature.'
  • Why might one use balsam ointment? 'To clean a wound.'
  • Rangers have a special response that will also be regarded as correct.
  • If you could see anything in me, what would it be? 'I'd look for whatever spell will rid me of this worm in my head.'
  • Warlocks, Bards, and Sorcerers have a special response to the third question that will also be regarded as correct.
  • The locked gate in front of the book can be lockpicked. The Rusted Key found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance) can also be used to open the door. Alternatively, spells like Misty Step Misty Step or Mage Hand Mage Hand can be used to bypass the gate.
  • Note that taking the book will trigger a trap. To avoid this, turn-based mode can be entered and an item of similar weight (like another book) can be placed on the pedestal, or the trap can be dismarmed with a disarm after a perception check, or by disarming the two nearby statues.


Act One

  • The Necromancy of Thay has three main paths that can be chosen, each with different outcomes.
    • Give the book to Astarion. Giving it to him will net you approval from Astarion. Once he has obtained the book, it cannot be transferred to another companion or the player character.[Needs Verification]
    • Destroy the book. The book can be destroyed only by Damage TypesRadiant damage. Destroying it will net you disapproval from Astarion, but approval from Karlach, Lae'zel, and Wyll. Destroying the book will spawn 3 hostile Shadows.
    • Read the book for its dark secrets. Interact with the book and use the option to insert the Dark Amethyst to unlock it. In total, three pages of the book can be turned. Each page which is turned prompts a progressively harder Wisdom Saving Throw (DC 10, 15, and 20). The following possible events can occur:
      • Failing one Saving Throw curses the reader with Whispers of Madness Whispers of Madness (Disadvantage Icon.png Disadvantage on Wisdom Checks until cleansed by Remove Curse Remove Curse).
      • Failing two or more Saving Throws curses the reader with Baleful Knowledge Baleful Knowledge (Disadvantage Icon.png Disadvantage on Wisdom Checks until cleansed by Remove Curse Remove Curse).
        • Some classes and some party members receive special options to modify or lower these DCs; all such special options result in the same overall outcomes.
          • Bards may make Performance checks with DCs of 5, 10, and 15.
          • Sorcerers may make Charisma checks with DCs of 5, 10, and 15.
          • Warlocks may make the first save using Charisma with a DC of 5. The other pages will use the default Wisdom saves.
          • Wizards may make the first save using Intelligence with a DC of 5. The other pages will use the default Wisdom saves.
          • Clerics of dark/evil aligned gods like Talos, Gruumsh, or Lolth get a 10 DC wisdom ability check for the third page, instead of a 20 DC Wisdom saving throw. This includes Shadowheart, as a Cleric of Shar.
          • Astarion is given a special option: "Drink in the darkness, embracing it, and turn the page" for turning the third page, offering a Wisdom ability check with a DC of 15 (in contrast to the 20 DC Wisdom saving throw).
      • Turning at least one page permanently grants the reader Speak with Dead Speak with Dead. This can be cast as a Ritual Ritual and does not consume a Spell Slot.
      • Turning three pages, regardless of success, grants the Forbidden Knowledge tag and Forbidden Knowledge Forbidden Knowledge passive feature.
      • Closing the book before turning three pages leaves the Search the Cellar quest incomplete and allows the character to reopen the book again later.
  • Once the book has been opened by one party member, it will not open for any other party member. Once all three pages have been turned, the book will refuse to open again for anyone until more knowledge is gained later in Act Three. It will also no longer be possible to remove the book from the inventory of the reader.
  • After placing the Dark Amethyst in the book's cover, the item quote will change from 'It. Is. Not. Too. Late.' to 'Look. Away.'

Act Three