Harm: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Harm
| name = Harm
| image = Harm_Icon.png
| image = Harm Icon.png
| level = 6
| level = 6
| school = Necromancy
| school = Necromancy
| ritual =
| classes = Cleric
| classes = Cleric
| class learns at level 11 =
| class learns at level 11 = Cleric
| class learns at level 2 =
| races =
| races =
| summary = Harm is a Level 6 spell (Necromancy). It deals Necrotic damage
| race learns at level 1 =
| description = Reduce a target's maximum hit points, but never below 1
| race learns at level 2 =
| summary = This spell allows spellcasters to make an enemy much more feeble.
| description = Reduce a target's maximum [[Hit Points]], but never below 1.
 
On [[Saving Throw|Save]]: Target still takes half damage, but its maximum Hit Points are not reduced.
| action type = action
| action type = action
| attack roll = no
| attack roll =
| damage modifier = 14d6
| damage = 14d6
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save = Constitution
| damage save = Constitution
| damage save effect = Target still takes half damage, but its maximum hit points are not reduced.
| damage save effect = half
| range m = 18
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m =
| range ft =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Harm
| condition duration = Until Long Rest
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
| video =
}}
}}
== External Links ==
* {{FRWiki|Harm|long}}

Revision as of 03:54, 17 August 2023

Harm Icon.png

Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.

Description

Reduce a target's maximum Hit Points, but never below 1.

On Save: Target still takes half damage, but its maximum Hit Points are not reduced.

Properties

Damage
D6 Necrotic.png 14d6 (14~84) Damage TypesNecrotic damage (Constitution save to halve)
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Harm

Harm Harm

Duration: Until Long rest

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

How to learn

Classes:

External Links