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Wild Magic (sorcerer subclass): Difference between revisions
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* Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects). | * Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects). | ||
* Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns. | * Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns. | ||
* Wild Magic: 'Effect Name' : Spawns water puddle around caster | * Wild Magic: 'Effect Name' : Spawns water puddle around caster. | ||
* [[Wild Magic: Summon Mephit]] | * [[Wild Magic: Summon Mephit]] |
Revision as of 10:54, 10 March 2022
Main Page > Character Creation > Playable Classes > Sorcerer > Subclass > Wild Magic
"Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time."Wild Magic is one of the Subclass of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and might surge more often.
Subclass Features
Level 1
- Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.
- Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a spell of level 1 or higher, your magic might surge and trigger a random magical effect.
Wild Magic Surge Effects
- Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects).
- Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns.
- Wild Magic: 'Effect Name' : Spawns water puddle around caster.