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Wild Magic: Summon Mephit

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Wild Magic: Summon Mephit is a Wild Magic Sorcerer free action which is randomly used when triggered by a Wild MagicWild Magic roll; it summons MephitMephit that is hostile to every creature in the area, including the caster.

Description

Summon a hostile mephit.

Creature: Mud Mephit

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

9
(-1)

WIS

11

CHA

7
(-2)

Hit Points

18

Armour Class

11

Size

Tiny

(Summoned if the character level is 3 or less)

Death BurstDeath Burst (Action)
Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.
FlyFly (Movement Speed (Half cost))
Fly to a target position
Mud BreathMud Breath (Action)
Belch viscid mud at a foe to Restrain Restrain it. (Recharge: Per turn Recharge: Per turn.)
Muddy ClawsMuddy Claws (Action)
Lash out with deadly fists.
Mud FlingMud Fling (Action)
Throw a hunk of mud.

Creature: Magma Mephit

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

7
(-2)

WIS

10

CHA

10

Hit Points

12

Armour Class

11

Size

Tiny

(Summoned if the character level is higher than 3)

Burning ClawsBurning Claws (Action)
Lash out with burning claws, dealing 1d4FireFire damage.
Death BurstDeath Burst
Explode in a burst of fire.
Fire BreathFire Breath (Action)
Exhale a cone of fire. (Recharge: Per turn Recharge: Per turn.)
FlyFly (Movement Speed (Half cost))
Fly to a target position
Heat MetalHeat Metal (Action + Level 2 Spell Slot)
Cast as a level 2 spell at will.

How to learn

Classes: