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Magic Weapon: Difference between revisions
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== Visuals == | == Visuals == | ||
[[File:Magic Weapon Visuals.mp4]] | [[File:Magic Weapon Visuals.mp4]] | ||
== External Links == | |||
* {{FRWiki|Magic weapon|long}} |
Revision as of 03:12, 20 August 2023
Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.
Properties
Available to level 3 Wizard, and level 5 Paladin.
- Range:
1.5m / 5ft
Magic Weapon |
Duration: Until Long Rest
|
At Higher Levels
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).
Notes
- The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.