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Primal Stampede: Difference between revisions
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| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone Condition</strong> | | <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone Condition</strong> | ||
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| [[File: | | <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 2 turns</code> | ||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature. | |||
A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
|} | |} |
Revision as of 16:34, 10 March 2022
Primal Stampede is a Wildheart Action. This ability allows them to use their elk-like anger to rush enemies and knock them Prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets Prone.
Available only when Raging.
Properties
Prone Condition |
Duration: 2 turns
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