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Wild Magic table (Barbarian): Difference between revisions

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* '''Intangible Spirit:''' Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|ft=5}} on a failed {{SavingThrow|DEX}}.
* '''Intangible Spirit:''' Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|ft=5}} on a failed {{SavingThrow|DEX}}.
* '''Bolt of Light:''' Each turn, as a {{action|bonus}}, choose to shoot a [[Bolt of Light]] from your chest at a target within {{Distance|m=10|ft=30}} of you. [[Bolt of Light]] deals {{DamageText | 1d6 | Radiant}} damage and [[Blinded_(Condition)|Blinds]] the target on a failed {{SavingThrow|CON}} for 1 turn.
* '''Bolt of Light:''' Each turn, as a {{action|bonus}}, choose to shoot a [[Bolt of Light]] from your chest at a target within {{Distance|m=10|ft=30}} of you. [[Bolt of Light]] deals {{DamageText | 1d6 | Radiant}} damage and [[Blinded_(Condition)|Blinds]] the target on a failed {{SavingThrow|CON}} for 1 turn.
* '''Vine Growth:''' Flowers and vines spread outward from you in a radius of {{Distance|ft=15}} creating {{Difficult Terrain}} for everyone other than you.
* '''Vine Growth:''' Flowers and vines spread outward from you in a radius of {{Distance|ft=15}} creating [[Difficult_Terrain]] for everyone other than you.
* '''Teleport:''' Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|ft=60}}
* '''Teleport:''' Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|ft=60}}
* '''Dark Tendrils:''' Shadowy tendrils lash outwards from you. Each creature within {{Distance|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d6 | Necrotic}} damage. Additionally, you gain 12 Temporary {{DamageIcon|Healing}}[[Hit Points]].
* '''Dark Tendrils:''' Shadowy tendrils lash outwards from you. Each creature within {{Distance|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d6 | Necrotic}} damage. Additionally, you gain 12 Temporary {{DamageIcon|Healing}}[[Hit Points]].

Revision as of 17:42, 24 August 2023

All effects last until the end of your Rage or until a new Wild Surge has been activated.

  • Weapon Infusion: Magic infuses your weapon. It deals an additional 1d6 Damage TypesForce damage and gains the Light (weapon property) Light and Thrown Thrown properties. If thrown, it reappears in your hand at the end of your turn.
  • Magic Retribution: You are protected by wild, vengeful magic. Enemies that hit you take 1d6 Damage TypesForce damage in retaliation.
  • Protective Lights: You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class Armour Class.
  • Intangible Spirit: Each turn, as a Bonus action, choose to summon a spectral flumph within 10 m / 33 ft of you. The flumph explodes at the end of your turn, dealing 1d6 Damage TypesForce damage to anyone within 1.5 m / 5 ft (ERROR: Distance not in metric!) on a failed Dexterity saving throw.
  • Bolt of Light: Each turn, as a Bonus action, choose to shoot a Bolt of Light from your chest at a target within 10 m / 33 ft of you. Bolt of Light deals 1d6 Damage TypesRadiant damage and Blinds the target on a failed Constitution saving throw for 1 turn.
  • Vine Growth: Flowers and vines spread outward from you in a radius of 4.5 m / 15 ft (ERROR: Distance not in metric!) creating Difficult_Terrain for everyone other than you.
  • Teleport: Each turn, as a Bonus action, choose to Teleport to an unoccupied space you can see within 18 m / 60 ft (ERROR: Distance not in metric!)
  • Dark Tendrils: Shadowy tendrils lash outwards from you. Each creature within 9 m / 30 ft (ERROR: Distance not in metric!) of you must succeed a Constitution saving throw or take 1d6 Damage TypesNecrotic damage. Additionally, you gain 12 Temporary Hit Points.