Arcane Acuity (Condition): Difference between revisions

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(Added relevant items and notes)
m (Changed Spell Save DC and Spell Attack Rolls links. Added clarification to turns. Other minor edits)
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity has a +1 bonus to its spell [[Attack Rolls]] and spell Difficulty Class per turn remaining.
* Affected entity has a +1 bonus to its [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] per turn remaining.
}}
}}
{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


==Notes==
==Notes==
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to spell [[Attack Rolls]] and spell DC
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]].


==Items that Apply Arcane Acuity==
==Items that Apply Arcane Acuity==
*Equipment:
*Equipment:
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns.
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: When the wearer deals {{DamageType|Thunder}} damage, they gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}}.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: Whenever you deal {{DamageType|Thunder}} damage, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns.
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: When a weapon attack roll inflicts a condition, the wielder gains {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}}.
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: Whenever your Weapon [[Attack Roll]] inflicts a condition, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn.
*Elixirs
 
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You will gain 3 {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=15}}. Replaces effects from other elixirs when drink
 
*Elixirs:
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=15}} for 3 turns. Replaces effects from other elixirs when drunk.

Revision as of 23:17, 3 September 2023

Sources of Arcane Acuity

Template:Up to date

Notes

Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to Spell Attack Rolls and Spell Save DC.

Items that Apply Arcane Acuity