Wild Magic: Enchant Weapons: Difference between revisions
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{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Wild Magic Enchant Weapons Icon.png|frameless| | | <strong>[[File:Wild Magic Enchant Weapons Icon.png|frameless|25px]] Wild Magic: Enchant Weapons</strong> | ||
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| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: Until Long Rest}} | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: Until Long Rest}} | ||
* The next attack with this weapon is a Critical Hit and deals an additional <span style="color:#cc3333">1d4 Force damage</span>. | * The next attack with this weapon is a Critical Hit and deals an additional <span style="color:#cc3333">1d4 Force damage</span>. | ||
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Revision as of 15:50, 25 May 2022
Wild Magic: Enchant Weapons is a Magic Surge Effect of Wild Magic Sorcerers. This ability allows them to magically empower weapon of every creature in an area, making the weapon do extra Force damage to enemies.
Description
Each creature within 6m / 20ft
has their main weapon enchanted.
Their next weapon attack is a Critical Hit and deals an additional 1d4 Force damage.
Properties
- Wild Magic Surge Effects
- Range:
6m / 20ft
File:Wild Magic Enchant Weapons Icon.png Wild Magic: Enchant Weapons |
Duration: Until Long Rest
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