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Sneak Attack (Melee): Difference between revisions
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*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7 | *{{DamageText|4d6|Physical}} at [[Rogue]] Level 7 | ||
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9 | *{{DamageText|5d6|Physical}} at [[Rogue]] Level 9 | ||
| variants = Sneak Attack (Melee), Sneak Attack (Ranged) | |||
| class learns at level 1 = Rogue | | class learns at level 1 = Rogue | ||
| notes = * Sneak Attack refreshes after the Rogue's turn ends. | | notes = * Sneak Attack refreshes after the Rogue's turn ends. | ||
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks. | * As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks. | ||
}} | }} |
Revision as of 19:04, 7 September 2023
Template:Up to date
Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also: Sneak Attack (Ranged)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Weapon Physical
- + 1d6 (1~6) Physical
- Details:
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
Classes:
- Class level 1: Rogue
Notes
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.