Deflect Missiles: Difference between revisions

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[[File:Action Monk DeflectMissile.png|right|frameless]]
{{ActionPage
'''Deflect Missiles''' is a [[Reaction]] gained by [[Monk]] at Level 3. Deflect Missiles allows the Monk to reduce incoming damage from ranged weapon attacks and optionally return the projectile.  
|image = Action Monk DeflectMissile.png
 
|summary = '''Deflect Missiles''' is a [[Reaction]] gained by [[Monk]] at Level 3. Deflect Missiles allows the Monk to reduce incoming damage from ranged weapon attacks and optionally return the projectile.  
==Description==
|description = Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
|cost = reaction
 
|additional = When an appropriate reaction happens, there are two choices:
==Properties==
{{Action|Reaction}}
*'''Deflect Missiles'''
*'''Deflect Missiles'''
**Spend your [[Reaction]] to reduce the damage by {{InfoBlob|1d10 + your {{Ability|Dexterity}} + your monk level}} .
**Spend your [[Reaction]] to reduce the damage by {{InfoBlob|1d10 + your {{Ability|Dexterity}} + your monk level}} .
**{{Recharge|Once Per Round}} ([[Resource]]: {{action|reaction}})
*'''Deflect Missiles (Return)'''
*'''Deflect Missiles (Return)'''
**Spend your [[Reaction]] and 1{{User:Tc/Ki}} to catch a projectile from a ranged weapon attack and shoot it back at your attacker.
**Spend your [[Reaction]] and 1{{User:Tc/Ki}} to catch a projectile from a ranged weapon attack and shoot it back at your attacker.
**This attack counts as a [[Unarmed Strike]].
**This attack counts as a [[Unarmed Strike]].
**{{Recharge|Once Per Round}} ([[Resource]]: {{action|reaction}})
|higherlevels =
**{{Recharge|Short Rest}} ([[Resource]]: Ki Point)
|class learns at level 3 = Monk
 
|notes = *You can only reduce damage from the attack - any additional effects can't be negated.
==Notes==
 
*You can only reduce damage from the attack - any additional effects can't be negated.
**Additional effect here means everything that is no damage (e.g. a condition).
**Additional effect here means everything that is no damage (e.g. a condition).
*Potential bugs/Needs testing: Seems to behave weirdly against certain weapons
*Potential bugs/Needs testing: Seems to behave weirdly against certain weapons
**Deflect Missiles does not trigger at all against the Giantbreaker on from a Dwarf Warlock (previously Barbarian).
**Deflect Missiles does not trigger at all against the Giantbreaker on from a Dwarf Warlock (previously Barbarian).
**Against dual wielding Hand Crossbows the first attack will always hit, the second attack can be reduced by Deflect Missiles, but Deflect Missiles (Return) never triggers.
**Against dual wielding Hand Crossbows the first attack will always hit, the second attack can be reduced by Deflect Missiles, but Deflect Missiles (Return) never triggers.
[[Category:Reactions]]
}}

Revision as of 11:20, 10 September 2023

Action Monk DeflectMissile.png

Deflect Missiles is a Reaction gained by Monk at Level 3. Deflect Missiles allows the Monk to reduce incoming damage from ranged weapon attacks and optionally return the projectile.

Description

Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.

Properties

Cost:
Reaction
Details:

When an appropriate reaction happens, there are two choices:

  • Deflect Missiles
    • Spend your Reaction to reduce the damage by 1d10 + your Dexterity icon.png Dexterity + your monk level .
  • Deflect Missiles (Return)
    • Spend your Reaction and 1Ki Point to catch a projectile from a ranged weapon attack and shoot it back at your attacker.
    • This attack counts as a Unarmed Strike.

How to learn

Classes:

Notes

  • You can only reduce damage from the attack - any additional effects can't be negated.
    • Additional effect here means everything that is no damage (e.g. a condition).
  • Potential bugs/Needs testing: Seems to behave weirdly against certain weapons
    • Deflect Missiles does not trigger at all against the Giantbreaker on from a Dwarf Warlock (previously Barbarian).
    • Against dual wielding Hand Crossbows the first attack will always hit, the second attack can be reduced by Deflect Missiles, but Deflect Missiles (Return) never triggers.