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Burning Hands: Difference between revisions

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| Damage Types = [[Damage Types|<span style="color:#ff6600">Fire</span>]]
| Damage Types = [[Damage Types|<span style="color:#ff6600">Fire</span>]]
| Range = Self
| Range = Self
| Area of Effect = 5m / 15ft (Cone)
| Area of Effect = 5m / 17ft (Cone)
| School = Evocation
| School = Evocation
| Saving Throw = [[Dexterity]]
| Saving Throw = [[Dexterity]]
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** <code>[[File:D6 Fire 3.png|frameless|60px]] <span style="color:#ff6600">3d6</span> [[File: Fire Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#ff6600">Fire</span>]]</code>
** <code>[[File:D6 Fire 3.png|frameless|60px]] <span style="color:#ff6600">3d6</span> [[File: Fire Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#ff6600">Fire</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 5m / 15ft (Cone)}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 5m / 17ft (Cone)}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}


== At Higher Levels ==
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire</span></code> for each spell slots level above 1st.
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire</span></code> for each spell slots level above 1st.

Revision as of 20:13, 6 December 2022

Spell > List Of Spells > 1st Level Spells > Burning Hands


Burning Hands is a Evocation 1st Level Spells. This spell allows spellcasters to shoot a flaming cone out of their fingertips and deal Fire damage to enemies.

File:Burning Hands Icon 2.png
"Call forth tendrils of dark energy. Targets take 3d6 Fire damage and can't take reactions. On a successful save, targets only take half damage."


Damage 3d6
Damage Types Fire
Range Self
Area of Effect 5m / 17ft (Cone)
School Evocation
Saving Throw Dexterity
Concentration None
Class Sorcerer, Wizard

Description

Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire damage.

On a successful save, targets still take half damage.

Properties

File:Actions Icons.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Sorcerer and Wizard.

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d6 Fire for each spell slots level above 1st.