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''For a comprehensive summary of all rolls and modifiers, see: [[Die Rolls]]''
''For a comprehensive summary of the mechanics behind all rolls and modifiers, see: [[Die Rolls]]''


[[Category:Game Mechanics]]
[[Category:Gameplay Mechanics]]


A '''Damage Roll''' happens when the game wants to determine the damage done by a successful attack, area of effect spell, trap, and so on.  It can involve one or many dice of any type.
A '''Damage Roll''' happens when the game wants to determine the damage done by a successful attack, area of effect spell, trap, and so on.  It can involve one or many dice of any type.  This is not to be confused with the [[Attack Roll]], which is a D20 roll deciding whether the attack hits at all.


For example, a successful hit with a [[Dagger]] will lead to a d4 being rolled to determine the damage (referred to as 1d4 damage), whereas a successful attack with a [[Greatsword]] will lead to two d6 being rolled (referred to as 2d6) for a total damage of 2 to 12.  Being caught in a [[Fireball]] will cause 8d6 points of damage, though a successful [[Saving Throw]] can reduce it to half.
For example, a successful hit with a [[Dagger]] will lead to a d4 being rolled to determine the damage (referred to as 1d4 damage), whereas a successful attack with a [[Greatsword]] will lead to two d6 being rolled (referred to as 2d6) for a total damage of 2 to 12.  Being caught in a [[Fireball]] will cause 8d6 points of damage, though a successful [[Saving Throw]] can reduce it to half.


For attacks made with weapons, various [[Die Rolls#Modifiers|Modifiers]] can affect the total value of the roll, such as the attacking creature's Ability Score Modifier, Proficiency Bonus, or Advantage / Disadvantage.  For the damage of spell attacks, no such modifiers apply.
For attacks made with [[Weapons]], various [[Die Rolls#Modifiers|Modifiers]] can affect the total value of the roll, such as the attacking creature's Ability Score Modifier, Proficiency Bonus, or Advantage / Disadvantage.  For the damage of spell attacks, no such modifiers apply.
 
==== A bit of Mathematics ====
 
Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll.  With the d8, you have an equal chance of getting, say, a 5 and an 8.  On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8.  This is most easily explained with a table of all possible outcomes:
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 30%; text-align: center;"
|+ Possible results of a 2d4 roll, highlighting the number of possibilities resulting in a total value of 5
|-
! First roll !! Second roll !! Total value
|-
| 1 || 1 || 2
|-   
| 1 || 2 || 3
|-   
| 1 || 3 || 4
|-   
| 1 || 4 || {{color|red|'''5'''}}
|-   
| 2 || 1 || 3
|-   
| 2 || 2 || 4
|-   
| 2 || 3 || {{color|red|'''5'''}}
|-   
| 2 || 4 || 6
|-   
| 3 || 1 || 4
|-   
| 3 || 2 || {{color|red|'''5'''}}
|-   
| 3 || 3 || 6
|-   
| 3 || 4 || 7
|-   
| 4 || 1 || {{color|red|'''5'''}}
|-   
| 4 || 2 || 6
|-   
| 4 || 3 || 7
|-   
| 4 || 4 || 8
|}
 
Notice how often the 5 appears in the possibilities for the '''total value''' (4 out of 16 possibilities) vs. how often the 8 appears (1 out of 16).  This means a 2d4 roll has a 25% chance of resulting in 5 points of damage, but only a 6.125% chance of resulting in 8 points of damage.  Meanwhile, the 1d8 roll actually has a higher chance of resulting in the maximum damage value of 8, since 1 out of 8 possibilities (12.5%) result in an 8.

Revision as of 14:01, 22 January 2023

For a comprehensive summary of the mechanics behind all rolls and modifiers, see: Die Rolls

A Damage Roll happens when the game wants to determine the damage done by a successful attack, area of effect spell, trap, and so on. It can involve one or many dice of any type. This is not to be confused with the Attack Roll, which is a D20 roll deciding whether the attack hits at all.

For example, a successful hit with a Dagger will lead to a d4 being rolled to determine the damage (referred to as 1d4 damage), whereas a successful attack with a Greatsword will lead to two d6 being rolled (referred to as 2d6) for a total damage of 2 to 12. Being caught in a Fireball will cause 8d6 points of damage, though a successful Saving Throw can reduce it to half.

For attacks made with Weapons, various Modifiers can affect the total value of the roll, such as the attacking creature's Ability Score Modifier, Proficiency Bonus, or Advantage / Disadvantage. For the damage of spell attacks, no such modifiers apply.

A bit of Mathematics

Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll. With the d8, you have an equal chance of getting, say, a 5 and an 8. On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8. This is most easily explained with a table of all possible outcomes:

Possible results of a 2d4 roll, highlighting the number of possibilities resulting in a total value of 5
First roll Second roll Total value
1 1 2
1 2 3
1 3 4
1 4 5
2 1 3
2 2 4
2 3 5
2 4 6
3 1 4
3 2 5
3 3 6
3 4 7
4 1 5
4 2 6
4 3 7
4 4 8

Notice how often the 5 appears in the possibilities for the total value (4 out of 16 possibilities) vs. how often the 8 appears (1 out of 16). This means a 2d4 roll has a 25% chance of resulting in 5 points of damage, but only a 6.125% chance of resulting in 8 points of damage. Meanwhile, the 1d8 roll actually has a higher chance of resulting in the maximum damage value of 8, since 1 out of 8 possibilities (12.5%) result in an 8.