The Skinburster: Difference between revisions

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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Halberd PlusOne Icon.png
| image = Halberd PlusOne Icon.png <!-- A high-res image of the item. -->
| description = {{uncommon|The Skinburster}} is an uncommon +1 [[Halberd]] that applies Force Conduit condition to melee damaged foes.
| description = {{Uncommon|The Skinburster}} is an uncommon [[Halberds|Halberd]] that grants its wielder {{cond|Force Conduit}} on each successful hit.
| quote = In mellow light, the halberd's curved steel head eerily resembles a grin.
| seo description = The Skinburster is an uncommon Halberd that grants its wielder Force Conduit on each successful hit.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
In mellow light, the halberd's curved steel head eerily resembles a grin.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage = 1d10 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =
| light =  
| loading =
| loading =  
| reach = yes
| reach = yes
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 130
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Rush Attack, Lacerate, Cleave
| uid = MAG_ZOC_ForceConduit_Halberd
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Skinburster Force''': When the wielder deals melee damage with this weapon, they gain 2 turns of {{SmallIcon|Force Conduit Condition Icon.webp|link=Force Conduit (Condition)}} [[Force Conduit (Condition)|Force Conduit]].
* '''Skinburster Force''': When the wielder deals melee damage with this weapon, they gain 2 turns of {{cond|Force Conduit}}.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Inside a chest in [[Creche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]], [[Crèche Y'llek]].
*Can be found leaning against a display case in the [[Creche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]], [[Crèche Y'llek]] {{Coords|1383|-659}}.
| notes =
*UUID: 64cdd668-5c09-48f3-a064-d4581156ca31
}}
}}
== Conditions ==
== Conditions ==
<div class="bg3wiki-tooltip-box">
{{Condition|Force Conduit|duration=2}}
{{Condition|Force Conduit|duration=2}}
</div>

Revision as of 15:49, 3 October 2023

Template:Up to date

The Skinburster image

The Skinburster is an uncommon Halberd that grants its wielder Force Conduit Force Conduit on each successful hit.

Description Icon.png

In mellow light, the halberd's curved steel head eerily resembles a grin.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing damage
Details
Halberds Halberds
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID MAG_ZOC_ForceConduit_Halberd

Special

The holder of this item gains:

  • Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • UUID: 64cdd668-5c09-48f3-a064-d4581156ca31

Conditions

Force Conduit Force Conduit

Duration: 2 turns

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.