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Force Conduit (condition)

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  • Bludgeoning⁠Bludgeoning, Piercing⁠Piercing, and Slashing⁠Slashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4⁠Force⁠ForceDRS damage in a 6 m (20 ft) radius.
  • Maximum Duration Icons.pngDuration: 7 turns.

Technical details

Stack ID Stack ID: MAG_ZOC_FORCE_CONDUIT https://bg3.norbyte.dev/search?q=%22data%2CStackId%2CMAG_ZOC_FORCE_CONDUIT%22+type:status

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

More properties More properties: MultiplyEffectsByDuration

Notes

  • The 1d4⁠Force⁠Force damage is only triggered after a melee attack deals damage high enough to surpass damage reductions and resistances.
  • Force Conduit reduces physical damage received even via Warding Bond Warding Bond, but it will not trigger the Force damage as it requires a melee attack.
  • Like Lightning Charges Lightning Charges, all the charges are consumed when the Force damage is triggered.

Bugs

Sources of Force Conduit