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Force Conduit (Condition)
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- Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4ForceDRS damage in a 6 m (20 ft) radius.
- Maximum Duration: 7 turns.
Notes
- The 1d4Force damage is only triggered after a melee attack deals damage high enough to surpass damage reductions and resistances.
- Force Conduit reduces physical damage received even via Warding Bond, but it will not trigger the Force damage as it requires a melee attack.
- Like Lightning Charges, all the charges are consumed when the Force damage is triggered.
Bugs
- The hidden technical condition which applies the force damage also triggers Arcane Echomalefaction and Coldbrim Chill against enemy targets.
Sources of Force Conduit
Creatures with Force Conduit
None defined in the wiki database
Conditions with the same stack ID
Conditions with the stack IDMAG_ZOC_FORCE_CONDUIT, only one of these can be applied at the same time:| Condition | Effects |
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