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Bone Chill: Difference between revisions
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'''Chill Touch''' is a Necromancy '''[[Spell#Cantrips|Cantrip]]'''. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points. | |||
[[Category:Spells]][[Category:Cantrips]] | [[Category:Spells]][[Category:Cantrips]] | ||
[[File:Chill Touch Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | [[File:Chill Touch Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox |
Revision as of 22:23, 30 January 2023
Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.
File:Chill Touch Icon 2.png
"Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls."
File:Actions Icons.png Action
Damage | 1d8 |
---|---|
Damage Types | Necrotic |
Range | 18m / 60ft |
School | Necromancy |
Concentration | None |
Condition | Chill Touch |
Duration | 1 turn |
Class | Sorcerer, Warlock, Wizard |
Description
Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage
and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
File:Actions Icons.png Action
Available to level 1 Sorcerer, Warlock and Wizard.
File:Chill Touch Condition Icon 3.png Chill Touch |
|
At Higher Levels
Damage increases by 1d8 Necrotic damage
when reaching Level 5 (2d8).