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Searing Smite: Difference between revisions
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'''Searing Smite''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. | '''Searing Smite''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. | ||
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Evocation Spells]] | |||
[[File:Searing Smite Icon.png|thumb|240x240px|{{AbilityInfobox | [[File:Searing Smite Icon.png|thumb|240x240px|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Your weapon flares with white-hot intensity. It deals an extra <span style="color:#ff6600">1d6 Fire damage</span> and marks the target with Searing Smite. A target with Searing Smite takes <span style="color:#ff6600">1d6 Fire damage</span> every turn, until it succeeds on a Constitution Saving Throw."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Your weapon flares with white-hot intensity. It deals an extra <span style="color:#ff6600">1d6 Fire damage</span> and marks the target with Searing Smite. A target with Searing Smite takes <span style="color:#ff6600">1d6 Fire damage</span> every turn, until it succeeds on a Constitution Saving Throw."''</div> |
Revision as of 07:24, 31 January 2023
Searing Smite is a Level 1 Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire
damage and marks the target with Searing Smite.
A target with Searing Smite takes 1d6 Fire
damage every turn, until it succeeds on a Constitution Saving Throw.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Properties
File:Actions Icon.png Action + Bonus Action + File:Spell Icon.png Level 1 Spell Slot
Available to level 2 Paladin.
- Initial Damage: Weapon damage + 1d6 (1~6) Fire
- Per Turn Damage (Constitution Save):1d6 (1~6) Fire per turn
- Range:
Weapon Range
- Saving Throw:
Constitution
- Concentration:
Required
Searing Smite |
Duration: 10 turns
|
At Higher Levels
When the spell is cast a 2nd Level or higher, the initial damage increases by 1d6 Fire
damage for each spell slots level above 1st.