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Searing Smite
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Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite.Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 1 Spell Slot
- Damage: 2~12
- Details
- Attack roll
- Range: Normal weapon range
- Concentration
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6Fire initial damage for each spell slot level above 1st.Technical details
UID
Target_Smite_Searing
Spell flags
Condition: Searing Smite
Searing Smite
Duration: 10 turns
Spell save DC Constitution saving throw
- Takes 1d6 damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Classes:
- Class level 2: Paladin
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by items:
- Skybreaker ( Recharge: Long rest)
Notes
- Zariel tieflings receive a unique variant, Legacy of Avernus: Searing Smite, which they can cast once per Long Rest.
- See Smite for additional functionality information.
- The incantation for Searing Smite is Ardē, the Latin command "Burn/blaze!"
External links[edit | edit source]
- Searing smite on the Forgotten Realms Wiki