Searing Smite
Jump to navigation
Jump to search
Searing Smite is a Level 1 Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

"Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw."
Damage | Weapon Damage + 1d6 |
---|---|
Damage Types | Fire |
Range | Weapon Range |
School | Evocation |
Saving Throw | Constitution |
Concentration | Required |
Condition | Searing Smite |
Duration | 10 turns |
Class | Paladin |
Description[edit | edit source]
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire
damage and marks the target with Searing Smite.
A target with Searing Smite takes 1d6 Fire
damage every turn, until it succeeds on a Constitution Saving Throw.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Properties[edit | edit source]
Action +
Bonus Action +
Level 1 Spell Slot
Available to level 2 Paladin.
- Initial Damage: Weapon damage +
- Per Turn Damage (Constitution Save):
- Range:
Weapon Range
- Saving Throw:
Constitution
- Concentration:
Required
![]() |
|
At Higher Levels[edit | edit source]
When the spell is cast a 2nd Level or higher, the initial damage increases by 1d6 Fire
damage for each spell slots level above 1st.