Searing Smite
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Fire initial damage for each Spell Slot Level above 1st.
Searing Smite
Duration: 10 turns
Constitution saving throw
Searing Smite is a Level 1 Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with
Searing Smite.
Properties
- Cost:
-
Action
- Cost on hit:
-
Bonus action +
Level 1 Spell Slot
- Damage:
- Normal Weapon Damage
- Extra damage:
-
1d6 (1~6)
Fire damage per turn
- Details:
-
Attack roll
-
Range: Normal Weapon Range
-
Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6
Condition: Searing Smite



- Takes 1d6
Fire damage per turn.
- The condition ends if target succeeds a Constitution
Saving Throw.
How to learn
Classes:
- Class Level 2:
Paladin
Races:
- Character Level 3:
Zariel Tiefling
(Character Level is the sum of all Class Levels for a multi-classed character.)
Granted by equipping/consuming the following items:
Skybreaker (
Recharge: Long rest)
Notes
- Zariel Tieflings can only cast the spell once per Long Rest.