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Searing Smite
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Fire initial damage for each Spell Slot Level above 1st.
Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with .
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
- Damage
- Normal weapon damage
- +
1d6 (1~6)
Fire per turn
- Details
Attack roll
Range: Normal weapon range
Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
Condition: Searing Smite
Duration: 10 turns
Spell save DC Constitution saving throw
- Takes 1d6
Fire damage per turn.
- The condition ends if target succeeds a Constitution
Saving throw.
How to learn
Classes:
- Class Level 2: Paladin
Races:
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by the following items:
Skybreaker (
Recharge: Long rest)
Notes
- Zariel Tieflings can only cast the spell once per Long Rest.
- The incantation for Searing Smite is Ardē, the Latin command "burn/blaze!"