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Animal Friendship: Difference between revisions

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'''Animal Friendship''' is a Enchantment '''[[Spell#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.
'''Animal Friendship''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.


[[Category:Spells]][[Category:Level 1 Spells]]
[[Category:Spells]][[Category:Level 1 Spells]]

Revision as of 22:59, 4 February 2023

Animal Friendship is a Enchantment 1st Level Spell. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.

File:Animal Friendship Icon 2.png
"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."


Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Charmed
Duration 10 turns
Class Bard, Druid, Ranger

Description

Charm a beast and convince it you mean no harm.

Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.

Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.

Properties

File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Bard, Druid, and level 2 Ranger.

  • Prerequisite: Prerequisite Icon.png The beast's intelligence score cannot be 4 or higher.
  • Range: Range Icon 2.png 18m / 60ft