Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Werewolf: Difference between revisions

From bg3.wiki
(Created page)
 
m (→‎Werewolf characters: Added Lurianna Sauvage)
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{PageSeo
{{PageSeo
| title = Werwolf
| title = Werewolf
| keywords =
| description = Werewolves are a non-playable humanoid race in Baldur's Gate 3. They are predators that succumb to their bloodlust under a full moon.
| description = A Humanoid type enemy found in Baldur's Gate 3.
}}
}}
{{Infobox character
{{Infobox creature
| name = Werewolf
| name = Werewolf
| image = Werewolf.png
| image = Werewolf.png
| race = Werewolf  
| race = Werewolf  
| level = 11
| level = 11
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| armour_class = 12
| ac = 12
| hit_points = 58
| e hp = 40
| hit_points_tactician = 75
| hp = 58
| movement_speed_meters = 10
| t hp = 75
| movement_speed_feet = 30
| movement m = 10
| weight_kg = 100
| weight kg = 100
| weight_lb = 200
| hiddenlevel = 11
| str = 16
| str = 16
| dex = 13
| dex = 13
Line 29: Line 22:
| wis = 11
| wis = 11
| cha = 10
| cha = 10
 
| resistances = Slashing immune nm, Piercing immune nm, Bludgeoning immune nm
| nonmagic immune1 = Bludgeoning
| passives = Multiattack: Wounded (Werewolf), Opportunity Attack
| nonmagic immune2 = Piercing
| nonmagic immune3 = Slashing
| feature1_name = Multiattack: Wounded
| feature1_link = Multiattack: Wounded (Werewolf)
| feature1_description = Can Multiattack if the target is {{cond|Prone}} or if its hit points are at 60% or less.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Werewolves''' are a non-playable [[Humanoid]] race in [[Baldur's Gate 3]].
'''Werewolves''' are a non-playable [[humanoid]] race in [[Baldur's Gate 3]].
{{Quote race|{{PAGENAME}}}}


== About Werewolves ==
== About werewolves ==
{{quote|Savage predators who spread their curse through biting other humanoids. Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of [[Selûne]], goddess of the moon.}}
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.


'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.
Werewolves can be found at [[Szarr Palace]] or summoned through {{SAI|Retinue of the Vampire Lord}} as part of the [[Gather Your Allies]] quest.


Werewolves can be found at [[Szarr Palace]] or summoned through [[Retinue of the Vampire Lord]] as part of the [[Gather Your Allies]] quest.
==Combat==
=== Attacks and Abilities ===
{{Feature box|Claws (action)}}


==Werewolf characters==
==Werewolf characters==
* [[Gheris Hhune]]
* {{CharLink|Blaise Hhune}}
* [[Blaise Hhune]]
* {{CharLink|Duver Rillyn}}
* [[Duver Rillyn]]
* {{CharLink|Gheris Hhune}}
* {{CharLink|Lurianna Sauvage}}
 
==Werewolf enemy variants==
* [[Predator Werewolf]]


== Trivia ==
== Notes ==
* A potential Werewolf origin character, [[Helia]], was cut during development.
* A potential Werewolf origin character, [[Helia]], was cut during development.


Line 60: Line 52:
* {{FRWiki|Werewolf|long}}
* {{FRWiki|Werewolf|long}}


[[Category: Humanoids]]
{{Creatures}}
[[Category: Races]]
[[Category:Creatures]]
[[Category: Non-playable races]]
[[Category:Races]]
{{NavCreatures}}
[[Category:Non-playable races]]

Latest revision as of 06:14, 11 August 2024

Werewolves are a non-playable humanoid race in Baldur's Gate 3.

About werewolves[edit | edit source]

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Claws Claws ()
Lash out with deadly claws.
 Melee: 1.5 m / 5  ft

Werewolf characters[edit | edit source]

Werewolf enemy variants[edit | edit source]

Notes[edit | edit source]

  • A potential Werewolf origin character, Helia, was cut during development.

External links[edit | edit source]