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Werewolf

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A werewolf in Baldur's Gate 3

Werewolves are a non-playable humanoid race in Baldur's Gate 3.

About werewolves[edit section | visual editor]

Werewolves possess the feature Multiattack: Wounded Multiattack: Wounded, and have the very rare distinction of being immune to non-magical Bludgeoning, Slashing, and Piercing damage. This makes them dangerous against opponents who do not wield magical weapons or cast spells.

Werewolves receive Lycanthropic Fury Lycanthropic Fury when they are damaged while their attacker's hitpoints are below 30% of their maximum (see bugs).

Racial features[edit section | visual editor]

Creature Speed Icon.png Base Racial Speed
9m / 30ft
Creature Size Icon.png Size
Medium
Multiattack: WoundedMultiattack: Wounded
Can Multiattack Multiattack if the target is Prone Prone or if its hit points are at 60% or less.

Werewolf characters[edit section | visual editor]

Werewolf enemy variants[edit section | visual editor]

Notes[edit section | visual editor]

  1. ↑ Arnell only appears transformed during flashbacks, and does so as a Wolf Wolf proper.
  2. ↑ A potential Werewolf origin character, cut during development.

External links[edit section | visual editor]