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Werewolves are a non-playable Humanoid race in Baldur's Gate 3.

About Werewolves[edit | edit source]

Savage predators who spread their curse through biting other humanoids.

Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of Selûne, goddess of the moon.

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Attacks and Abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage

Lash out with deadly claws.
 Melee: 1.5 m / 5  ft

Werewolf characters[edit | edit source]

Werewolf enemy variants[edit | edit source]

Trivia[edit | edit source]

  • A potential Werewolf origin character, Helia, was cut during development.

External links[edit | edit source]