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Werewolf

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Werewolves are a non-playable humanoid race in Baldur's Gate 3.

About werewolves[edit section | visual editor]

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire LordRetinue of the Vampire Lord as part of the Gather Your AlliesGather Your Allies quest.

Combat[edit section | visual editor]

Attacks and Abilities[edit section | visual editor]

ClawsClaws (Action)
Damage: 5~11
2d4 + 3SlashingSlashing

Lash out with deadly claws.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)

Werewolf characters[edit section | visual editor]

Werewolf enemy variants[edit section | visual editor]

Notes[edit section | visual editor]

  1. Arnell only appears in wolf form during flashbacks.
  2. Helia, potential Werewolf origin character, was cut during development.

External links[edit section | visual editor]