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Corpulent Rage: Difference between revisions
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| description = As your health diminishes, let out a bone-quaking roar that pushes back anyone near you, and go Berserk. | | description = As your health diminishes, let out a bone-quaking roar that pushes back anyone near you, and go Berserk. | ||
| image = Frenzy.webp | | image = Frenzy.webp | ||
| damage = | | controller icon = Frenzy Icon.webp | ||
| icon = Frenzy Unfaded Icon.webp | |||
| damage = 2d4 | |||
| damage type = Thunder | |||
| recharge = short rest | | recharge = short rest | ||
| duration = | | duration = | ||
| save = STR | | save = STR | ||
| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
| range = melee | | range = melee | ||
| condition = Berserk | | condition = Berserk | ||
Line 14: | Line 17: | ||
| condition save = | | condition save = | ||
| used by creatures = Flesh | | used by creatures = Flesh | ||
| notes = | | notes = * Flesh will attack his allies when affected by {{Cond|Berserk}}. | ||
| video = | | video = | ||
}} | }} | ||
Latest revision as of 16:24, 24 April 2024
Corpulent Rage is a class action used by Flesh. When its health reaches a certain threshold, this action makes it go .
Description
As your health diminishes, let out a bone-quaking roar that pushes back anyone near you, and go Berserk.
Properties
- Damage:
- 2d4 (2~8) Thunder
- Details:
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
- STR Save
Condition: Berserk
Duration: Until Long rest
- A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Bludgeoning damage and knocks targets
- It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage on Strength Checks and Saving Throws.
- This frenzy ends if the affected entity regains all its hit points.
How to learn
Used by creatures: Flesh
Notes
- Flesh will attack his allies when affected by .