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Multiattack (Flesh)
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This article is about the Multiattack action used by Flesh. For other uses, see Multiattack (disambiguation).
Multiattack is an action available to Flesh that allows him to make two rapid fist strikes after going . He can also use this attack against targets without being berserk.
Damage: 4~24 + modifiers 
UIDs
Spell flags
Description
Aim multiple attacks at a target. If you have gone , the target is also knocked .The target must be , or the flesh golem must be Berserk.
Properties
- Cost
Action
- Damage: 8~64 + modifiers
- Details
Melee unarmed attack roll
STR Save (Spell save DC)
Melee: 1.5 m / 5 ft


4d8 + Strength modifier
+ 4d8 + Strength modifier
In Explorer difficulty, the damage is reduced to


2d6 + Strength modifier
+ 2d6 + Strength modifier
Technical details

Target_Multiattack_FleshGolem
Balanced difficulty version
Target_Multiattack_FleshGolem_EasyMode
Explorer version with reduced damage

Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Flesh