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Multiattack (Flesh)
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This article is about the Multiattack action used by Flesh. For other uses, see Multiattack (disambiguation).

Multiattack is an action available to Flesh that allows him to make two rapid fist strikes after going Berserk. He can also use this attack against Paralysed targets without being berserk.
Description
Aim multiple attacks at a target. If you have gone Berserk, the target is also knocked Prone.
The target must be Paralysed, or the flesh golem must be Berserk.
Properties
- Cost
- Action
- Damage: 8~64 + modifiers
- Details
- Melee unarmed attack roll
- STR Save (Spell save DC)
- Melee: 1.5 m / 5 ft
4d8 + Strength modifierBludgeoning
+ 4d8 + Strength modifierBludgeoning
In Explorer difficulty, the damage is reduced to
2d6 + Strength modifierBludgeoning
+ 2d6 + Strength modifierBludgeoning
Technical details
UIDs
Target_Multiattack_FleshGolemBalanced difficulty version
Target_Multiattack_FleshGolem_EasyModeExplorer version with reduced damage
Spell flags
Condition: Prone
Prone
Duration: 1 turn
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Flesh