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Consume Souls: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Consume Souls''' is a bonus action available to [[Raphael]], that lets him absorb souls from [[Soul | | summary = '''Consume Souls''' is a bonus action available to [[Raphael]], that lets him absorb souls from [[Pillar of Souls|Soul Pillars]] to regain hit points and restore {{cond|Punish Divinity}}. | ||
| image = Action Surge.webp | | image = Action Surge.webp | ||
| controller icon = Action Surge Icon.webp | |||
| icon = Action Surge Unfaded Icon.webp | |||
| description = Absorb a soul from each Soul Pillar still standing to spend on powerful spells. | | description = Absorb a soul from each Soul Pillar still standing to spend on powerful spells. | ||
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Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way. | Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way. | ||
| range m = 30 | | range m = 30 | ||
| range ft = 100 | |||
| recharge = per turn | | recharge = per turn | ||
| damage = | | damage = 3d6 | ||
| damage type = Healing | |||
| damage per = Pillar | |||
| cost = bonus | | cost = bonus | ||
| condition = Soul Charges | | condition = Soul Charges | ||
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| notes = * As of [[Patch Notes|Patch #4]], while [[Difficulty|Explorer Mode]] Raphael will do {{DamageText|3d6|Force}} damage to each Pillar of Soul when using this action. | | notes = * As of [[Patch Notes|Patch #4]], while [[Difficulty|Explorer Mode]] Raphael will do {{DamageText|3d6|Force}} damage to each Pillar of Soul when using this action. | ||
}} | }} | ||
Latest revision as of 22:36, 20 October 2024
Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore .
Description
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Properties
- Cost:
- Bonus action
- Healing:
- 3d6 (3~18) hit points per Pillar
- Details:
- Range: 30 m / 100 ft
- Recharge: per turn
Condition: Soul Charges
- Raphael has soul(s) to spend on powerful spells.
How to learn
Used by creatures: Raphael
Notes
- As of Patch #4, while Explorer Mode Raphael will do 3d6Force damage to each Pillar of Soul when using this action.