Ad placeholder

Consume Souls: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Added missing range in feet)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ActionPage
{{ActionPage
| summary = '''Consume Souls''' is a bonus action available to [[Raphael]], that lets him absorb souls from Soul Pillars to regain hit points and restore {{cond|Punish Divinity}}.
| summary = '''Consume Souls''' is a bonus action available to [[Raphael]], that lets him absorb souls from [[Pillar of Souls|Soul Pillars]] to regain hit points and restore {{cond|Punish Divinity}}.
| image = Action Surge.webp
| image = Action Surge.webp
| controller icon = Action Surge Icon.webp
| icon = Action Surge Unfaded Icon.webp
| description = Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
| description = Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Line 7: Line 9:
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
| range m = 30
| range m = 30
| range ft = 100
| recharge = per turn
| recharge = per turn
| damage = amount:3d6, type:Healing, per:Pillar
| damage = 3d6
| damage type = Healing
| damage per = Pillar
| cost = bonus
| cost = bonus
| condition = Soul Charges
| condition = Soul Charges
Line 14: Line 19:
| notes = * As of [[Patch Notes|Patch #4]], while [[Difficulty|Explorer Mode]] Raphael will do {{DamageText|3d6|Force}} damage to each Pillar of Soul when using this action.
| notes = * As of [[Patch Notes|Patch #4]], while [[Difficulty|Explorer Mode]] Raphael will do {{DamageText|3d6|Force}} damage to each Pillar of Soul when using this action.
}}
}}
[[Category:Bonus Actions]]

Latest revision as of 22:36, 20 October 2024

Action Surge.webp

Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore Punish Divinity Punish Divinity.

Description

Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.

Properties

Cost:
Bonus action
Healing:
D6 Healing.png 3d6 (3~18) hit points per Pillar
Details:
 Range: 30 m / 100 ft
Recharge: per turn

Condition: Soul Charges

Soul Charges Soul Charges
  • Raphael has soul(s) to spend on powerful spells.

How to learn

Used by creatures: Raphael

Notes

  • As of Patch #4, while Explorer Mode Raphael will do 3d6Damage TypesForce damage to each Pillar of Soul when using this action.