| summary = It will devastate all creatures within a large radius with {{DamageType|Necrotic}} energy.
| classes = Sorcerer, Warlock, Wizard
| class learns at level 11 = Sorcerer, Warlock, Wizard
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary =
| description = Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures.
| description = Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures.
| cost = action, spell6
| attack roll =
| damage = 8d6
| damage = 8d6
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save = Constitution
| cost = action, spell6
| damage save effect = half
| save = CON
| extra damage =
| on save = Targets still take half damage.
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration =
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| aoe = radius
| aoe = radius
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| classes = Sorcerer, Warlock, Wizard
| condition =
| class learns at level 11 = Sorcerer, Warlock, Wizard
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
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| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
| video = Circle of Death Visuals.mp4
| video = Circle of Death Visuals.mp4
| notes =
* Unlike other area spells such as {{SAI|Fireball}} which can target the ground, Circle of Death must specifically target a creature. This can make positioning the area of effect to avoid friendly fire much more difficult.
Unlike other area spells such as Fireball which can target the ground, Circle of Death must specifically target a creature. This can make positioning the area of effect to avoid friendly fire much more difficult.