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Quickly Ticking Mine (Condition): Difference between revisions
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HiddenDragon (talk | contribs) (Fixed icon to use the condition one) |
NatternAlt (talk | contribs) (Added properties and empty notes field (using bot)) |
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(One intermediate revision by one other user not shown) | |||
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| effects = * This grenade will explode on the end of its turn! | | effects = * This grenade will explode on the end of its turn! | ||
| icon = Generic Damage Condition Icon.webp | | icon = Generic Damage Condition Icon.webp | ||
| stack id = EXPLOSIVE_MINE_ORTHON | |||
| stack priority = 2 | |||
| tick type = start turn | |||
| properties = DisableCombatlog, IgnoreResting | |||
| notes = | |||
}} | }} |
Latest revision as of 18:41, 3 February 2024
- This grenade will explode on the end of its turn!
Properties
EXPLOSIVE_MINE_ORTHON
: start of turn
: 2 :
Conditions with the same stack ID
Conditions with the stack ID EXPLOSIVE_MINE_ORTHON
, only one of these can be applied at the same time:
Condition | Effects |
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Sources of Quickly Ticking Mine
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