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Quickly Ticking Mine (Condition): Difference between revisions

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(Fixed icon to use the condition one)
(Added properties and empty notes field (using bot))
 
(One intermediate revision by one other user not shown)
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| effects = * This grenade will explode on the end of its turn!
| effects = * This grenade will explode on the end of its turn!
| icon = Generic Damage Condition Icon.webp
| icon = Generic Damage Condition Icon.webp
| stack id = EXPLOSIVE_MINE_ORTHON
| stack priority = 2
| tick type = start turn
| properties = DisableCombatlog, IgnoreResting
| notes = 
}}
}}

Latest revision as of 18:41, 3 February 2024

  • This grenade will explode on the end of its turn!

Properties

Stack ID Stack ID: EXPLOSIVE_MINE_ORTHON

Loses duration Loses duration: start of turn

Stack priority Stack priority: 2

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID EXPLOSIVE_MINE_ORTHON, only one of these can be applied at the same time:

Condition Effects

Quickly Ticking Mine (Condition) Quickly Ticking Mine

  • This grenade will explode on the end of its turn!

Sources of Quickly Ticking Mine

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