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Wrath (Condition): Difference between revisions
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(Removed note that claimed Wrath charges did not stack. As of Hotfix 15 they do.) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* | * You have a +1 bonus to damage with melee weapons for every turn this condition has remaining. | ||
| stack id =MAG_VIOLENCE| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes = | |||
}} | }} | ||
==Notes== | ==Notes== | ||
* As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7. | * As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7. |
Latest revision as of 02:50, 27 November 2024
- You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.
Properties
MAG_VIOLENCE
: end of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_VIOLENCE
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Wrath
Notes[edit | edit source]
- As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7.