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Spindleweb Sanctuary: Difference between revisions
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{{ | {{Feature page | ||
| type = spell | |||
| | | uid = Target_Sanctuary_Drider_Hardcore | ||
| | | level = 5 | ||
| level = | |||
| school = Abjuration | | school = Abjuration | ||
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks and then damage enemies when it ends. | | summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks and then damage enemies when it ends. | ||
Line 9: | Line 8: | ||
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | ||
| cost = bonus, | | damage = 3d8 | ||
| | | damage type = Psychic | ||
| range m = | | damage info = When the sanctuary shatters | ||
| | | cost = bonus, spell4 | ||
| save = INT | |||
| save dc = 12 | |||
| on save = Targets still take half damage. | |||
| range m = 18 | |||
| aoe = radius | |||
| aoe m = 3 | |||
| condition = Spindleweb Sanctuary | | condition = Spindleweb Sanctuary | ||
| condition duration = 2 | | condition duration = 2 | ||
| used by creatures = Kar'niss | | used by creatures = Kar'niss | ||
| npc only = yes | | npc only = yes | ||
| notes = | | notes = | ||
* The normal {{SAI|Sanctuary}} rules apply to this spell as well. | |||
* There are two saving throws involved in the explosion that occurs when the sanctuary breaks. First is a {{Saving throw|INT|dc=12}} to halve the damage. Then, there is a second {{Saving throw|STR|dc=caster}} to avoid being pushed back {{dist|m=4}}. This second saving throw occurs regardless if the first saving throw was successful. | |||
}} | }} |
Latest revision as of 05:42, 15 February 2025
Spindleweb Sanctuary is a level 5 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks and then damage enemies when it ends. It cannot be learned by players and is only used by NPCs.
Description
Protect yourself from attackers in the Absolute's gaze. If you attack or harm another creature, the sanctuary shatters, dealing 3d8Psychic to nearby creatures.
Properties
- Cost
Bonus action +
Level 4 Spell Slot
Damage: 3~243d8Psychic (When the sanctuary shatters)
- Details
INT Save (DC 12) (On Save: Targets still take half damage.)
Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
UID
Target_Sanctuary_Drider_Hardcore
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Spindleweb Sanctuary
Duration: 2 turns
How to learn
Used by creatures: Kar'niss
Notes
- The normal rules apply to this spell as well.
- There are two saving throws involved in the explosion that occurs when the sanctuary breaks. First is a DC 12
Intelligence saving throw to halve the damage. Then, there is a second Spell save DC
Strength saving throw to avoid being pushed back 4 m / 13 ft. This second saving throw occurs regardless if the first saving throw was successful.