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{{ up to date | 2024-02-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
{{SpellPage
| type = spell
| name = Spindleweb Sanctuary
| uid = Target_Sanctuary_Drider_Hardcore
| image = Spindleweb Sanctuary.webp
| level = 5
| level = 1
| school = Abjuration
| school = Abjuration
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks and then damage enemies when it ends.
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks and then damage enemies when it ends.
Line 9: Line 8:


Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
| cost = bonus, spell1
| damage = 3d8
| range = self
| damage type = Psychic
| range m =
| damage info = When the sanctuary shatters
| range ft =  
| cost = bonus, spell4
| save = INT
| save dc = 12
| on save = Targets still take half damage.
| range m = 18
| aoe = radius
| aoe m = 3
| condition = Spindleweb Sanctuary
| condition = Spindleweb Sanctuary
| condition duration = 2
| condition duration = 2
| higher levels =
| used by creatures = Kar'niss
| used by creatures = Kar'niss
| npc only = yes
| npc only = yes
| notes = Applies the same targeting properties as {{SAI|Sanctuary}}.
| notes =  
* The normal {{SAI|Sanctuary}} rules apply to this spell as well.
* There are two saving throws involved in the explosion that occurs when the sanctuary breaks. First is a {{Saving throw|INT|dc=12}} to halve the damage. Then, there is a second {{Saving throw|STR|dc=caster}} to avoid being pushed back {{dist|m=4}}. This second saving throw occurs regardless if the first saving throw was successful.  
}}
}}

Latest revision as of 05:42, 15 February 2025

Spindleweb Sanctuary.webp
Spindleweb Sanctuary is a level 5 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks and then damage enemies when it ends. It cannot be learned by players and is only used by NPCs.

Description

Protect yourself from attackers in the Absolute's gaze. If you attack or harm another creature, the sanctuary shatters, dealing 3d8Damage TypesPsychic to nearby creatures.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

Properties

Cost
Bonus action +  Level 4 Spell Slot
Damage: 3~24
D8 Psychic.png
3d8Damage TypesPsychic (When the sanctuary shatters)
Details
INT Save (DC 12) (On Save: Targets still take half damage.)
 Range: 18 m / 60  ft
AoE: 3 m / 10 ft (Radius)
UID Target_Sanctuary_Drider_Hardcore

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Spindleweb Sanctuary

Spindleweb Sanctuary Spindleweb Sanctuary

Duration: 2 turns

DC 12  Intelligence saving throw

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3~24Damage TypesPsychic to nearby creatures.

How to learn

Used by creatures: Kar'niss

Notes

  • The normal Sanctuary Sanctuary rules apply to this spell as well.
  • There are two saving throws involved in the explosion that occurs when the sanctuary breaks. First is a DC 12  Intelligence saving throw to halve the damage. Then, there is a second Spell save DC  Strength saving throw to avoid being pushed back 4 m / 13 ft. This second saving throw occurs regardless if the first saving throw was successful.