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Kar'niss

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Kar'niss is a drider in service of the Absolute, whom he serves after being cast out by Lolth, the Queen of Spiders.

Portrait Kar'niss.png
They must keep up. The shadows are hungry.

Overview[edit | edit source]

Kar'niss is a key character involved in the questline Seek Protection from the Shadow Curse Seek Protection from the Shadow Curse, since he carries a Moonlantern that traps the pixie Dolly Dolly Dolly Dolly Dolly Dolly. He believes anyone who perishes to the Shadow Curse Shadow Curse makes it stronger, and is starkly opposed to 'feeding' it.

Involvement[edit | edit source]

Act Two[edit | edit source]

Arriving from the Rosymorn Monastery Trail[edit | edit source]

If arriving from the Rosymorn Monastery Trail a group of Absolute followers lead by Kansif Kansif are waiting for True Souls to arrive and summon the guide. The party can use a Spider's Lyre to summon Kar'niss, then follow the convoy follow the convoy to Moonrise Towers. The party is then ambushed by the Harpers midway and has the choice to side with the convoy or the Harpers. Either choice leads to a combat encounter with the other group.

Arriving from the Underdark[edit | edit source]

If arriving from Grymforge and reaching a large ruined building at X: 10 Y: -15 the convoy arrives without them and the Harpers are absent, and the party can reveal themselves or hide. If staying hidden initially, Kar'niss murders Vez Vez in anger as she is about to leave the light and feed the Shadow Curse further. If the party reveal themselves they can follow the convoy to Moonrise Towers without issue, attack the convoy or demand the Moonlantern for themselves.

It is possible to avoid this scene, by jumping up to a smaller ruined building along the eastern side and reaching Kansif, then summon the convoy as if arriving from the Monastery Trail. Once speaking with Gronag Gronag, the caravan no longer triggers mid-transit without the Harpers.

Harper ambush[edit | edit source]

Finally the party may encounter Kar'niss' caravan mid-transit alongside the Harpers to ambush them and claim the lantern as part of a quest Seek Protection from the Shadow Curse Seek Protection from the Shadow Curse given by Jaheira Jaheira at Last Light Inn. The party can choose to follow the convoy to Moonrise, kill Kar'niss and his followers to take his lantern, or convince him through dialogue to relinquish it and walk away to his death. Disarming Kar'niss causes him to drop the Moonlantern and granting the inspiration Shiny Trinkets and Baubles Shiny Trinkets and Baubles to party members with the Criminal Criminal background.

If Kar'niss and his convoy are convinced to leave without the Moonlantern, they can later be encountered as Shadow-Cursed Undead Shadow-Cursed Undead in Reithwin Town, south of the statue of Ketheric Thorm Ketheric Thorm outside the Sharran Sanctuary and north of the bridge to Moonrise Towers. They are automatically hostile to the party in this form and cannot be interacted with other than by attacking, but Kar'niss still appears as Temporarily Hostile Temporarily Hostile if attacked. He is joined by several Shadow Shadows, undead Harpers, and undead prisoners.

If Kar'niss survives the road to Moonrise Towers, he runs up the tower to seek the Absolute's blessing on the rooftop, where he can be encountered one final time as he fights alongside Ketheric when storming the tower at the end of Act Two. The Dark Urge will also receive Fly-Swatter Fly-Swatter upon arriving with him to Moonrise.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Lacerate.webp
Lacerate Lacerate (Action)   –  Cruel Sting
Damage: 5~12
1d8 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Cruel Sting
Damage: 5~12
1d8 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Multiattack Earth Elemental.webp
Multiattack Multiattack (Action)   –  Cruel Sting
Damage: 15~36
1d8 + 4Damage TypesSlashing
+ 1d8 + 4Damage TypesSlashing
+ 1d8 + 4Damage TypesSlashing

Target must be below its maximum hit points.

 Melee: 1.5 m / 5 ft
Recharge: Per turn
Pommel Strike.webp
Pommel Strike Pommel Strike (Bonus Action)   –  Cruel Sting
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5 ft
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack (Action)   –  Cruel Sting
Damage: 4~7
1d4 + 3Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Sanctuary.webp
Sanctuary Sanctuary (Bonus Action + Level 1 Spell Slot)

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

 Range: 18 m / 60 ft
Generic Physical.webp
Venom Claws Venom Claws (Action)
Damage: 8~37
3d6 + 3Damage TypesPiercing
+ 2d8Damage TypesPoison

Lash out with venomous claws..

 Melee: 1.5 m / 5 ft

Tactician and Honour Mode[edit | edit source]

Spindleweb Sanctuary.webp
Spindleweb Sanctuary Spindleweb Sanctuary (Bonus Action + Level 4 Spell Slot)
Damage: 3~24

Protect yourself from attackers in the Absolute's gaze. If you attack or harm another creature, the sanctuary shatters, dealing 3d8Damage TypesPsychic to nearby creatures.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

INT Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Honour Mode[edit | edit source]

Legendary Action Fanatic Retaliation.webp
Fanatic Retaliation Fanatic Retaliation
Damage: 6~60

Avenge a fallen Spindleweb Fanatic Spindleweb Fanatic with a psionic barrage that can Silence Silence its killer.

INT Save
 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Kar'niss can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Kar'niss: Erased... forgotten... we are... drider...

Party member: What happened to you?

  • Kar'niss: Lolth... cast out... Absolute... saved...

Party member: Who killed you?

  • Kar'niss: Traitor... heretic...

Party member: Where are you from?

  • Kar'niss: Moonrise...

Party member: What were you doing?

  • Kar'niss: Shepherding... the faithful... carrying... our Lady's light...

Party member: You walk the shadows safely. How?

  • Kar'niss: Lantern... our Lady's light...

Party member: How did you trap that pixie in the lantern?

  • Kar'niss: Always... many voices... hers... the LOUDEST...

Party member: How did the shadow curse come to be?

  • Narrator: *The corpse remains silent. It does not know.*

Gallery[edit | edit source]

Bugs[edit | edit source]

  • If summoned with the lyre after killing the Absolute followers at the meeting point, a dialogue bug may occur: none of the skill check dialogue options works and the player character is booted out from the Kar'niss dialogue whenever one of these is selected. Currently, no solution to this bug is known.

Notes[edit | edit source]

  • As a drider, Kar'niss is half drow - which means his weapon, Cruel Sting, grants extra Poison damage (as it does when wielded by a drow.)[Needs Verification]

External links[edit | edit source]

Kar'niss on the Forgotten Realms Wiki