Ad placeholder

Charger: Shove: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{WeaponActionPage
{{Weapon action page
| name = Charger: Shove
| name = Charger: Shove
| image = Charger Shove.webp
| image = Charger Shove.webp
Line 7: Line 7:
| summary = '''Charger: Shove''' is a weapon action granted by the [[Charger]] [[feat]] that lets you rush forward and shove the first enemy in your path. This ability uses both your {{action}} and your {{action|bonus}}.
| summary = '''Charger: Shove''' is a weapon action granted by the [[Charger]] [[feat]] that lets you rush forward and shove the first enemy in your path. This ability uses both your {{action}} and your {{action|bonus}}.
| description = Charge forward and {{SAI|Shove}} the first enemy in your way. Your chances depend on your [[Athletics]], and are higher if you're hidden or invisible.
| description = Charge forward and {{SAI|Shove}} the first enemy in your way. Your chances depend on your [[Athletics]], and are higher if you're hidden or invisible.
 
| extra description = The shove distance depends on your [[Strength]] and the target's weight.
The shove distance depends on your [[Strength]] and the target's weight.
| range ft = 30
| range ft = 30
| range m = 9
| range m = 9

Latest revision as of 20:52, 27 April 2024

Charger Shove.webp

Charger: Shove is a weapon action granted by the Charger feat that lets you rush forward and shove the first enemy in your path. This ability uses both your Action and your Bonus action.

Description

Charge forward and Shove Shove the first enemy in your way. Your chances depend on your Athletics, and are higher if you're hidden or invisible.

The shove distance depends on your Strength and the target's weight.

Doesn't provoke Opportunity Attacks.

Properties

Cost
Action + Bonus action
Details
 Range: 9 m / 30 ft

How to learn

Granted by feats: Charger

Notes

  • The target will get shoved depending on the result of a contest using the attacker's Athletics and the target's Acrobatics or Athletics (whichever is higher).
  • Cannot be used while immobile.