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{{Infobox | {{Infobox creature | ||
| name = Incineration Caster | | name = Incineration Caster | ||
| image = Incineration Caster.png | | image = Incineration Caster.png | ||
| initiative = | | initiative = | ||
| | | prof bonus = | ||
| | | hp = 12 | ||
| | | weight kg = | ||
| | | resistances = Piercing resistant full, Necrotic resistant full, Cold resistant full, Radiant resistant full, Thunder immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerability, Lightning vulnerability | ||
| conditions = Sturdy | |||
| nostore = y | |||
}} | |||
| | |||
| | |||
The '''Incineration Caster''' is a device found in [[Wyrm's Rock Fortress]] which shoot a cone of fire at enemies standing in front of it. | |||
==Involvement== | |||
}} | Incineration Casters only become active during combat. After using [[Incinerate (Incineration Caster)]] on a target, the Incineration Caster gains {{cond|Overheating}} for 3 turns and explodes if it is triggered again. | ||
When successfully disarming with a {{Ability check|Sleight of Hand|10}} roll, the Incineration Caster immediately uses [[Incineration Caster: Overheat]], forcing the character (and everyone close enough) to make a {{SavingThrow|Dexterity}}. As stated in the ability's page, however, everyone affected still takes damage, even if succeeding the Saving Throw. | |||
== Attacks and | ==Combat== | ||
=== Attacks and abilities === | |||
{{Feature box|Incinerate (Incineration Caster)}} | {{Feature box|Incinerate (Incineration Caster)}} | ||
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{{Feature box|Incineration Caster: Overheat}} | {{Feature box|Incineration Caster: Overheat}} | ||
[[Category:Environmental objects]] | |||
[[Category:Traps]] |
Latest revision as of 01:15, 4 February 2025
The Incineration Caster is a device found in Wyrm's Rock Fortress which shoot a cone of fire at enemies standing in front of it.
Involvement[edit | edit source]
Incineration Casters only become active during combat. After using Incinerate (Incineration Caster) on a target, the Incineration Caster gains for 3 turns and explodes if it is triggered again.
When successfully disarming with a DC 10 Sleight of Hand check roll, the Incineration Caster immediately uses Incineration Caster: Overheat, forcing the character (and everyone close enough) to make a
Dexterity saving throw. As stated in the ability's page, however, everyone affected still takes damage, even if succeeding the Saving Throw.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
If the Incineration Caster is destroyed, it will cast: