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Incineration Caster: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Incineration Caster
| name = Incineration Caster
| image = Incineration Caster.png
| image = Incineration Caster.png
| initiative =   
| initiative =   
| proficiency_bonus =
| prof bonus =
| hit_points = 12
| hp = 12
| weight_kg =
| weight kg =
| weight_lb =
| resistances = Piercing resistant full, Necrotic resistant full, Cold resistant full, Radiant resistant full, Thunder immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerability, Lightning vulnerability
| resistant1 = Piercing
| conditions = Sturdy
| resistant2 = Necrotic
| nostore = y
| resistant3 = Cold
}}
| resistant4 = Radiant
| immune1 = Thunder
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| vulnerable1 = Bludgeoning
| vulnerable2 = Lightning


| condition1_name = Sturdy
The '''Incineration Caster''' is a device found in [[Wyrm's Rock Fortress]] which shoot a cone of fire at enemies standing in front of it.  
| condition1_description = This material is rather strong. Only a hit that deals at least 10 damage can damage it.
==Involvement==
}}
Incineration Casters only become active during combat. After using [[Incinerate (Incineration Caster)]] on a target, the Incineration Caster gains {{cond|Overheating}} for 3 turns and explodes if it is triggered again.


The '''Incineration Caster''' is a device found in [[Wyrm's Rock Fortress]] that will shoot a cone of fire at enemies standing in front of it. These devices will only become active during combat.
When successfully disarming with a {{Ability check|Sleight of Hand|10}} roll, the Incineration Caster immediately uses [[Incineration Caster: Overheat]], forcing the character (and everyone close enough) to make a {{SavingThrow|Dexterity}}. As stated in the ability's page, however, everyone affected still takes damage, even if succeeding the Saving Throw.


== Attacks and Abilities ==
==Combat==
=== Attacks and abilities ===
{{Feature box|Incinerate (Incineration Caster)}}
{{Feature box|Incinerate (Incineration Caster)}}


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{{Feature box|Incineration Caster: Overheat}}
{{Feature box|Incineration Caster: Overheat}}


== Notes ==
[[Category:Environmental objects]]
* After using [[Incinerate (Incineration Caster)]] on a target, the Incineration Caster gains {{cond|Overheating}} for 3 turns and will explode if it is triggered again.
[[Category:Traps]]

Latest revision as of 01:15, 4 February 2025

The Incineration Caster is a device found in Wyrm's Rock Fortress which shoot a cone of fire at enemies standing in front of it.

Involvement[edit | edit source]

Incineration Casters only become active during combat. After using Incinerate (Incineration Caster) on a target, the Incineration Caster gains Overheating Overheating for 3 turns and explodes if it is triggered again.

When successfully disarming with a DC 10 Sleight of Hand check roll, the Incineration Caster immediately uses Incineration Caster: Overheat, forcing the character (and everyone close enough) to make a Dexterity saving throw. As stated in the ability's page, however, everyone affected still takes damage, even if succeeding the Saving Throw.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Incinerate Incinerate ()
Damage: 10~60
D6 Fire.png
10d6Damage TypesFire

Belch a cone of roiling flame on all targets in the area.

DEX Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn

If the Incineration Caster is destroyed, it will cast:

Incineration Caster: Overheat Incineration Caster: Overheat ()
Damage: 8~64
D8 Fire.png
8d8Damage TypesFire

Malfunction, exploding outwards in a fiery mess.