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Overheating (Condition)

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  • This overheating device will explode the next time it's used, dealing 8d8FireFire to all nearby creatures. Find a way to cool it or stay away!

Notes

  • Removed by applying the WetWet condition.

Sources of Overheating

Creatures with Overheating

None defined in the wiki database

Conditions with the same stack ID

Conditions with the stack ID , only one of these can be applied at the same time:
Condition Effects

GloomweaveGloomweave

Hand of the AbsoluteHand of the Absolute

  • Adds 1d4PsychicPsychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.

Infernal BindingInfernal Binding

  • Hope is Immune to all damage while imprisoned in the House of Hope.
  • Immune to BanishedBanished.

InvisibleInvisible

  • Has AdvantageAdvantage on Attack RollAttack Rolls and imposes DisadvantageDisadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

OverheatingOverheating

  • This overheating device will explode the next time it's used, dealing 8d8FireFire to all nearby creatures. Find a way to cool it or stay away!

Voice of ReasonVoice of Reason

  • Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now.