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Druids' Chambers: Difference between revisions

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{{Location page
{{Location page
| prefix = The
| name = Druids' Chambers
| name = Druids' Chambers
| alt name =
| alt name =
| image = Druids Chambers.png
| image = Druids Chambers.png
| image description = Druid's Quarters
| image description = Druids' Quarters
| act =
| act = one
| summary =
| summary =
| region = Druid Grove
| region prefix = the
| region = Emerald Grove
| north =
| north =
| west =
| west =
Line 12: Line 14:
| south =
| south =
}}
}}
==Access==
== Overview ==
Main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at X:-448 Y:-13, and may be exited via the [[Enclave Library]] and [[Underground Passage]].  
The main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at {{Coords|-448|-13}}, and may be exited via the [[Enclave Library]] and [[Underground Passage]]. Upon entering for the first time, the party can speak with {{CharLink|Nettie}}, who is tending to an {{CharLink|Wounded Bird|exhausted bird}}.


==Story Interactions==
== Characters ==
*Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.
* {{MdCharLink|Wounded Bird|Exhausted Bird}}
 
==Notable Characters==
* {{MdCharLink|Nettie}}
* {{MdCharLink|Nettie}}
* {{MdCharLink|Exhausted Bird}}
==Related Quests==
* {{Quest|Remove the Parasite}}
** {{SubQuest|Get Help from Healer Nettie}}
** {{SubQuest|Rescue the Druid Halsin}}


==Notable Loot==
== Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{MdRarityItem|Elixir of Silvanus}}
* {{MdRarityItem|Elixir of Silvanus}}
* {{MdRarityItem|On Antidotes}}
* {{MdRarityItem|Portrait of Lohse}} (if [[Digital Deluxe Upgrade]] was purchased)


==Hidden Treasure==
== Related quests ==
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''
* {{Quest|Remove the Parasite}}
** {{Quest|Get Help from Healer Nettie}}
** {{Quest|Rescue the Druid Halsin}}


{{Emerald Grove}}
{{Emerald Grove}}

Latest revision as of 12:12, 16 February 2025

The Druids' Chambers is a Location within the Emerald Grove in Act One of Baldur's Gate 3.

Overview[edit | edit source]

The main entry to the Druids' Chambers is through a door in the Emerald Grove at X: -448 Y: -13, and may be exited via the Enclave Library and Underground Passage. Upon entering for the first time, the party can speak with Nettie Nettie, who is tending to an Wounded Bird exhausted bird.

Characters[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]