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Mind flayer (prologue): Difference between revisions

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{{PageSeo
{{PageSeo
| description = The prologue Mind Flayer is a notable Mind Flayer that can be found in the helm of the Nautiloid, battling Commander Zhalk.  
| description = The prologue Mind Flayer battles Commander Zhalk on the Nautiloid.
| image = Mind Flayer Nautiloid.PNG
| image = Mind Flayer Nautiloid.PNG
}}
}}
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Portrait Mind Flayer.png|Portrait
Portrait Mind Flayer.png|Portrait
</gallery>
</gallery>
| level = 8
| va =  
| size = [[Medium]]
| size = [[Medium]]
| type = [[Aberration]]
| type = [[Aberration]]
| race = [[Mind Flayer]]
| race = [[Mind Flayer]]
| level = 8
| e hp = 59
| hp = 85
| t hp = 110
| ac = 15
| ac = 15
| t hp = 110
| hp = 85
| e hp = 59
| weight kg = 60
| weight kg = 60
| xp = 75
| str = 11
| str = 11
| dex = 12
| dex = 12
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| cha save prof = y
| cha save prof = y
| passives = Magic Resistance, Opportunity Attack
| passives = Magic Resistance, Opportunity Attack
| uid = S_TUT_Helm_MindFlayer
| uuid = 22a400ec-5f01-4659-82e1-aed0b203c846
| stats = TUT_HelmMindflayer
}}
}}
The prologue '''Mind flayer''' is a notable [[Mind Flayer]] that can be found in the helm of the [[Nautiloid]], battling {{CharLink|Zhalk|Commander Zhalk}}.
The prologue '''Mind Flayer''' battles {{CharLink|Zhalk|Commander Zhalk}} on the [[Nautiloid]].
{{DiQ|Thrall. Connect the nerves of the transponder. We must escape. Now.|Mind flayer (prologue)}}


== Involvement ==
== Involvement ==
During the prologue, once the party enters the helm of the Nautiloid, the mind flayer will call them a thrall and command them to reach the helm before the Nautiloid crashes. A bunch of devils will arrive and combat will commence immediately after.
=== Prologue ===
When the party enter the Nautiloid helm, the mind flayer orders them to connect the transponder before the ship crashes. Several [[fiend]]s arrive and combat immediately commences.


== Combat ==
== Combat ==
The mind flayer joins combat as an ally of the party. It will spend all of its turns focusing on fighting Zhalk, ignoring all other enemies. It is possible to apply beneficial conditions like {{SAI|Bless}} to help it land hits against the formidable cambion, however if Zhalk dies it will claim the party is no longer needed and become hostile.
It is a unique mind flayer that has a slightly larger health pool than mind flayers encountered later in the game. It also does not gain {{SAI|Charm}} on [[Tactician]].
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Mind Blast}}
{{Feature box|Mind Blast}}
{{Feature box|Tentacle Lash}}
{{Feature box|Tentacle Lash}}
=== Tactics ===
The mind flayer joins combat as a party ally. It uses all its turns to fight Zhalk, ignoring all other enemies. It is possible to apply beneficial conditions like {{SAI|Bless}} to the mind flayer; however, if Zhalk dies, it claims that the party is no longer needed and becomes hostile.
The prologue mind flayer is unique in that its [[Hit Points|health]] is slightly higher than mind flayers encountered later in the game. It also does not gain {{SAI|Charm}} on [[Tactician]] difficulty.
== Related quests ==
* {{Quest|Escape the Nautiloid}}


{{Prologue}}
{{Prologue}}
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[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Characters in the Prologue]]
[[Category:Characters in the Nautiloid]]

Latest revision as of 15:20, 15 February 2025

The prologue Mind Flayer battles Zhalk Commander Zhalk on the Nautiloid.

Portrait Mind flayer (prologue).png
Thrall. Connect the nerves of the transponder. We must escape. Now.

Involvement[edit | edit source]

Prologue[edit | edit source]

When the party enter the Nautiloid helm, the mind flayer orders them to connect the transponder before the ship crashes. Several fiends arrive and combat immediately commences.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Mind Blast Mind Blast ()
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Tentacle Lash Tentacle Lash ()
Damage: 6~24
D10 Psychic.png
2d10 + 4Damage TypesPsychic

Lash out with your tentacles.

 Melee: 1.5 m / 5  ft

Tactics[edit | edit source]

The mind flayer joins combat as a party ally. It uses all its turns to fight Zhalk, ignoring all other enemies. It is possible to apply beneficial conditions like Bless Bless to the mind flayer; however, if Zhalk dies, it claims that the party is no longer needed and becomes hostile.

The prologue mind flayer is unique in that its health is slightly higher than mind flayers encountered later in the game. It also does not gain Charm Charm on Tactician difficulty.

Related quests[edit | edit source]

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