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Mind flayer (prologue)

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The prologue Mind Flayer battles Commander Zhalk Commander Zhalk on the Nautiloid.

“
Thrall. Connect the nerves of the transponder. We must escape. Now.
„

Involvement[edit section | visual editor]

Prologue[edit section | visual editor]

When the party enter the Nautiloid helm, the mind flayer orders them to connect the transponder before the ship crashes. Several fiends arrive and combat immediately commences.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

Damage: 6~24
2d10 + 4Psychic⁠Psychic

Lash out with your tentacles.

Tactics[edit section | visual editor]

The mind flayer joins combat as a party ally. It uses all its turns to fight Zhalk, ignoring all other enemies. It is possible to apply beneficial conditions like Bless Bless to the mind flayer. However, if Zhalk and all imps and hellboars in the battle have died, the mind flayer claims that the party is no longer needed and becomes hostile.

The prologue mind flayer is unique in that its health is slightly higher than mind flayers encountered later in the game. It also does not gain Charm Charm on Tactician difficulty.

Related quests[edit section | visual editor]