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Self-Detonate: Difference between revisions
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m (Added area range. Removed empty template attributes.) |
m (While Steel Watchers have the HellfireDamagePierce_Technical passive, changed Hellfire to Self-Detonate for clarity.) |
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| summary = '''Self-Detonate''' is a free action used by [[Steel Watcher (creature)]]. This ability detonates the Steel Watcher, dealing heavy {{DamageType|Fire}} damage that ignores resistances and immunities. This ability also triggers if the Steel Watcher is brought to 0 Hit Points. | | summary = '''Self-Detonate''' is a free action used by [[Steel Watcher (creature)]]. This ability detonates the Steel Watcher, dealing heavy {{DamageType|Fire}} damage that ignores resistances and immunities. This ability also triggers if the Steel Watcher is brought to 0 Hit Points. | ||
| description = Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. | | description = Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. | ||
| warning = {{Prereq| | | warning = {{Prereq|Self-Detonate ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageType|Fire}} damage.}} | ||
| image = Generic Explosion.webp | | image = Generic Explosion.webp | ||
| controller icon = Generic Explosion Icon.webp | | controller icon = Generic Explosion Icon.webp |
Latest revision as of 01:21, 15 November 2024
See also: Self-Detonate (Steel Watcher Titan)
Self-Detonate is a free action used by Steel Watcher (creature). This ability detonates the Steel Watcher, dealing heavy Fire damage that ignores resistances and immunities. This ability also triggers if the Steel Watcher is brought to 0 Hit Points.
Description
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.Self-Detonate ignores Resistance and Immunity to Fire damage.
Properties
- Damage:
- 4d12 + 26 (30~74) Fire
- Details:
- Range: Self
- AoE: 5 m / 15 ft (Radius)
- DEX Save (DC 18) (On Save: Targets still take half damage.)
How to learn
Used by creatures: Steel Watcher (creature), and Hellfire Watcher