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Self-Detonate
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This article is about the explosion triggered when a normal Steel Watcher is destroyed. For the version used by the Steel Watcher Titan, see Self-Detonate (Steel Watcher Titan). For the action that primes this explosion, see Self-Detonation Protocol. For the condition that indicates a primed explosion, see Detonation Impending! (Condition).

Description
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.Self-Detonate ignores Resistance and Immunity to damage.
Properties
4d12 + 26
- Details
- (On Save: Targets still take half damage.)
- Range: Self
- AoE: 5 m / 17 ft (Radius)
Technical details
UID
Projectile_SteelWatcher_Biped_SelfDestructExplosion
Spell flags
How to learn
Used by creatures: Steel Watcher (creature), and Hellfire Watcher
Bugs
- Although the tooltip indicates this ability is a class action, it appears to be a free action - in line with that of a Steel Watcher Titan's similar functioning .
- Despite the tooltip stating the explosion ignores resistance to damage, this does not appear to be the case. (confirmed for normal Steel Watchers only)
- Combat logs show no record of a DEX saving throw. Characters with appear to always take half damage; characters without a comparable passive take full damage (subject to resistance). Resistance and evasion can stack for quarter damage. (confirmed for normal Steel Watchers only)