Steel Watcher (creature)

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This page is for the Steel Watcher creature. For the race, see Steel Watcher.

I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.

— Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot[edit | edit source]

Related quests[edit | edit source]

Attacks and abilities[edit | edit source]

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

In tactician and honour mode, they also lose their Damage Types Lightning damage vulnerability and instead become Resistant.

Main Hand Attack.webp

Main Hand Attack Main Hand Attack

Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked Prone and Maimed.

Description Icon.png
Strike with a colossal blade to knock the target Prone and Maim them.

Action
Attack roll
Range: 3 m / 10 ft
Prone Prone
Duration: 1 turn
Maimed Maimed
Duration: 2 turns

D12 Slashing.png 3d12 + 4 (7~40) Damage Types Slashing damage
Ranged Attack.webp

Debilitating Shot Debilitating Shot

A ranged attack used by a Steel Watcher wielding a crossbow.

Description Icon.png
Fire a hefty ballista bolt that may Pin Down the target.

Action
Attack roll
Range: 18 m / 60 ft
Pin Down Pin Down
Duration: 1 turn

D10 Piercing.png 3d10 + 6 (9~36) Damage Types Piercing damage
Generic Control.webp

Reprimand Reprimand

A melee unarmed attack used by a Steel Watcher that has been disarmed.

Description Icon.png
A pacifying strike that knocks the target Prone.

Action
DC 17 
Strength saving throw
Range: 3 m / 10 ft
Prone Prone
Duration: 1 turn

D8 Bludgeoning.png 3d8 + 5 (8~29) Damage Types Bludgeoning damage
Generic Explosion.webp

Self-Detonate Self-Detonate

Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores Fire NM.pngresistance and Fire Immunity.pngimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.

Description Icon.png
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.

Dexterity saving throw

D12 Fire.png 4d12 + 26 (30~74) Damage Types Fire damage (Dexterity save to halve)
  • NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)

See also[edit | edit source]

Gallery[edit | edit source]