Savage Attacks: Difference between revisions

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(Clarification of in-game "tripled dice on critical hits" description after in-game testing on v 4.1.1, including smite additional critical dice)
Tag: Reverted
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'''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
{{confused with|Savage Attacker}}
 
{{see also|Brutal Critical}}
The description of this racial trait in game (last update v4.1.1) is very poorly worded. While it states that damage dice are "tripled", this is only true when rolling a single base dice (e.g. 1d6) that would gets doubled on a normal critical hit without this feature (2d6) or tripled on a critical hit with this feature applied (3d6). In every other case, the actual result is the doubling of whatever original damage dices applied, as for any normal critical hit, and then the addition of a single additional damage dice. For example, a greatsword hit deals 2d6 base damage, gets normally upgraded to 4d6 (2x 2d6) damage with a normal critical hit, and gets upgraded to 5d6 (2x 2d6 + 1d6) with a critical it using this feature.
{{Passive feature page
 
|image = Savage Attacks.webp
This feature also adds one dice on critical hits performed using the paladin smite ability. This means that a critical hit with smite activated will get a total of two additional dices. This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack. Other sources of additional damage dices such as elemental enchantments on weapons, sneak attack dices, battle master superiority dices, are accounted for in the calculation of the original attack and do not cause this feature to add more damage dices like smite does.
|icon = Savage Attacks Icon.webp
 
|summary = '''Savage Attacks''' is a passive feature available to [[half-orc|half-orcs]]. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.  
This feature does not work at all with unarmed attacks or wildshape animal attacks.
|description = When you land a [[Critical Hit]] with a melee weapon attack, you deal an extra dice of weapon damage.
 
| race learns at level 1 = Half-orc
[[Category:Passive Features]]
| notes =
* Off-hand weapons also roll an extra damage die on critical hits.
* This feature also adds one dice on critical hits performed using the [[paladin]] smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}}
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
* The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks
** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit
* Weapons with multiple damage die will only gain one die of extra damage, not the full die.  For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12
}}

Latest revision as of 23:35, 21 May 2024

Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks.webp

Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Description

When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.

How to learn

Races:

  • Character level 1: Half-orc

(Character level is the sum of all class levels for a multi-classed character.)

Notes

  • Off-hand weapons also roll an extra damage die on critical hits.
  • This feature also adds one dice on critical hits performed using the paladin smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
    • This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.[Needs Verification]
  • This feature does not work with unarmed attacks or Wildshape melee attacks.
  • The combat log denotes the activation of this skill as Brutal Critical and not as Savage Attacks
  • Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12