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Immolating Gaze: Difference between revisions
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{{ActionPage | |||
| summary = '''Immolating Gaze''' is a Class Action granted by [[Helldusk Helmet]] that potentially Frightens targets and deals additional Fire damage to Burning creatures. | |||
'''Immolating Gaze''' is a Class Action granted by [[Helldusk Helmet]] that potentially | | description = Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. | ||
| extra description = You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures. | |||
| image = Immolating Gaze.webp | |||
Sear and | | cost = action | ||
| damage = 2d8 | |||
You deal an additional {{DamageText|2d8|Fire}} damage against | | damage type = Fire | ||
| recharge = Short Rest | |||
| range m = 9 | |||
| range ft = 30 | |||
| save = INT | |||
| save dc = caster | |||
| on save = Target still takes half damage. | |||
= | | condition = Frightened | ||
| condition duration = 3 | |||
| condition save = INT | |||
| condition dc = caster | |||
| granted by items = Helldusk Helmet | |||
| bugs = * The additional damage against {{Cond|Burning}} creatures is currently bugged; it only applies to creatures that succeed the saving throw. On a failure the damage is still 2d8. | |||
}} |
Latest revision as of 02:09, 23 December 2024
Immolating Gaze is a Class Action granted by Helldusk Helmet that potentially Frightens targets and deals additional Fire damage to Burning creatures.
Description
Sear and a target with nothing but your glower.
You deal an additional 2d8Fire damage against creatures.
Properties
- Cost:
-
Action
- Damage:
-
2d8 (2~16)
Fire
- Details:
-
Range: 9 m / 30 ft
-
Recharge: Short rest
-
INT Save (Spell save DC) (On Save: Target still takes half damage.)
Condition: Frightened
Duration: 3 turns
Spell save DC Intelligence saving throw
- Cannot move. Frightened entities also have
Disadvantage on
Ability checks and
Attack rolls.
How to learn
Bugs
- The additional damage against creatures is currently bugged; it only applies to creatures that succeed the saving throw. On a failure the damage is still 2d8.