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Ruptured (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
| name = Ruptured | | name = Ruptured | ||
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| effects = | | effects = | ||
* Take {{DamageText|1d4|Piercing}} when moving. Each time you move, reduce the condition duration by 1. | * Take {{DamageText|1d4|Piercing}} when moving. Each time you move, reduce the condition duration by 1. | ||
| stack id =BARBED_ARROW | |||
| notes = | |||
* The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}. | |||
* The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect. | |||
* Creatures ordinarily immune to similar effects like {{Cond|Bleeding}} or {{Cond|Gaping Wounds}} (such as [[Undead]] or [[Constructs]]) are still affected by Ruptured. | |||
}} | }} | ||
Latest revision as of 15:41, 9 March 2024
Properties
BARBED_ARROW
Notes
- The piercing damage is triggered each time the affected creature moves approximately 0.5 m / 2 ft.
- The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
- Creatures ordinarily immune to similar effects like or (such as Undead or Constructs) are still affected by Ruptured.
Conditions with the same stack ID
Conditions with the stack ID BARBED_ARROW
, only one of these can be applied at the same time:
Condition | Effects |
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