User:M1m2e3/StoryByCharacter: Difference between revisions

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His racial High Elf Cantrip can be changed.
His racial High Elf Cantrip can be changed.
=== Gale ===
=== Gale ===
His starting Wizard Cantrips and Spells can be changed
=== Karlach ===
=== Karlach ===
=== Lae'zel ===
=== Lae'zel ===


Her Fighter's Fighting style can be changed.
Her Fighter's Fighting style can be changed.
=== Shadowheart ===


=== Shadowheart ===
=== Shadowheart ===
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Meeting Shadowheart on the beach, the cutscene's camera is focussed and zoomed in on her neck.
Meeting Shadowheart on the beach, the cutscene's camera is focussed and zoomed in on her neck.
The [[Scared Boar]] is already where it would appear after meeting Astarion on other characters.


=== Gale ===
=== Gale ===

Latest revision as of 19:57, 29 September 2023

With the game being able to be played as Tav, the custom character or as the Dark Urge, it can also be played as one of the Origin companion characters instead.

Here is a list of changes incomparison


Character Creation[edit | edit source]

Changes that can be done in character creation from their base when found as a companion.

All characters can pick their starting ability scores and skill proficiencies that are based on the class or race.

They cannot change their appearance, race, class, sub-class or backgrounds.

Astarion[edit | edit source]

His racial High Elf Cantrip can be changed.

Gale[edit | edit source]

His starting Wizard Cantrips and Spells can be changed

Karlach[edit | edit source]

Lae'zel[edit | edit source]

Her Fighter's Fighting style can be changed.

Shadowheart[edit | edit source]

Shadowheart's racial spell can be changed to any of the half-High elf spells.

Her cantrips can be changed.

Wyll[edit | edit source]

Starting Equipment[edit | edit source]

Astarion[edit | edit source]

Astarion starts with just a dagger as a weapon.

Gale[edit | edit source]

Karlach[edit | edit source]

Lae'zel[edit | edit source]

Lae'zel does not have a ranged weapon starting out.

Shadowheart[edit | edit source]

Wyll[edit | edit source]

Prologue: Nautiloid[edit | edit source]

Astarion[edit | edit source]

Gale[edit | edit source]

Karlach[edit | edit source]

Lae'zel[edit | edit source]

When arriving to the outside of the ship, where Lae'zel is met with the other characters, Losiir is met instead. A fighter similar to Lae'zel but with the Defence fighting style instead of the Great Weapon Fighting and wielding a Scimitar.

Losiir takes the part of Lae'zel in most of the dialogue where Lae'zel would be speaking to guide the player through the prologue.

The cutscene when arriving at the base of the stairs towards the transponder past the mindflayer and lieutenant is extremely quick with no dialogue at all.

Losiir will not survive the crash. (If you want another pair of Githyanki underwear, they need to be unequiped from Losiir before activating the transponder.)

Shadowheart[edit | edit source]

Your mind reels, stomach churns, legs struggle to find their footing. Fire and chaos assail every sense.
You shut your eyes. In the dark , Lady Shar can guide you.
The mission. The artefact. Many were sent to retrieve it, and now only you remain. You must survive, and bring it to Baldur's Gate. To the Mother Superior.

Shadowheart starts her journey in the nursery room with the strange artefact box, she wants it or not.

After the second room, travelling to the outside of the ship, Lae'zel jumps out, a strange connection initiating between them to break their aggressive stand off. Shadowheart cautious of the githyanki as she retreived the artifact from their kind to begin with.

After climbing up to the next level, an empty pod stands where Shadowheart usually is trapped in with other story sessions.

Wyll[edit | edit source]

Act 1[edit | edit source]

Astarion[edit | edit source]

Sunlight. Your first instinct is to flinch from it and hide in the satefy of shadows. But to your astonishment, there is no pain.
The opposite, in fact. Your skin tingles pleasantly. Like the caress of a lover who doesn't know any better yet.
But beneath the skin, flesh and bone, there is a much more unpleasant sensation. Something nibbles and burrows where it does not belong. The tadpole, nestled in your brain.
  • Forget the parasite and savour the warmth of the sun. You are reborn.
Your stomach rudely announces itself to you with a twinge. Unfortunately, you cannot eat sunlight. Time you found some prey.
  • Just the thought of nibbling reminds you - it's high time you found some prey to sup on.
What delicacies might abound? Only one way to find out...
  • Perhaps you are being too harsh. The tadpole gifted you the sun, after all...
But it will also bring transformation, given time. into a mind flayer.
Tentacles. Horror. Blood. Oblivion. Only some of those sound appealing.
And, of course, you'll be feeding for two now, thanks to your guest. Until it deigns to feast on your brains and split you open to reveal a newborn mind flayer...
Perhaps it would be wise to focus on finding a cure. As wonderful as the sun is, you can hardly enjoy it if your face rips open.


Meeting Shadowheart on the beach, the cutscene's camera is focussed and zoomed in on her neck.


The Scared Boar is already where it would appear after meeting Astarion on other characters.

Gale[edit | edit source]

Karlach[edit | edit source]

Lae'zel[edit | edit source]

Your skull throbs, your muscles ache. Memories of the last day swim through your head before taking form.


  • Meditate on the words of your queen. Through them, you will find calm.
"'Vlaakith'ka sivim hrath krash'ht.' Only in Vlaakith may we find light."
  • Summon your resolve. The ghaik tadpole will not be the end of you.
  • Rub your forehead. Can you feel the tadpole, wriggling inside?
Inside you, an atrocity is growing - feeding on you, becoming you.
  • Brush off the pain - there is no time to waste.
The pain deepens as you take in the world around you.


The world around you comes into focus. Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.
It is only a metter of days before tentacles split your lips, and your skin turns to gore.
At a crèche, you will find your kin. The tadpole will be removed, and you will be purified.


After finding Shadowheart, the body of Losiir can be found, and his items taken.

Shadowheart[edit | edit source]

Your head spins as you gather yourself. Fresh air and firm ground feel almost alien to you.
But not as alien as the creature hiding deep inside your head. You must get rid of it.


  • The artefact. You need to make sure it's secure.
It's safe with you - Lady Shar's mission can still be fulfilled.
But only if you can find a cure first. The tadpole must be evicted - be it by blade, magic, or any other means you can find.
  • Offer the Dark Lady silent thanks for your survival this far. Beg her for guidance.
You feel nothing. But of course, Lady Shar is no crass teacher, bludgeoning you with her instructions.
She wants you to solve this on your own - prove yourself to her. First the parasite, then the mission. You are on the right track already.


Shadowheart will only run into 2 Intellect Devourers instead of 3 as she has no companions available in the beginning.

Wyll[edit | edit source]