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Scared Boar

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Scared Boar is on the Ravaged Beach during Act One.
You're all the same. Too many of my kind died because of your spears. But not me!
Scared Boar, moments before running away

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

The Scared Boar is near the location of Astarion'sAstarion's first meeting with the party. The boar is fearful of humanoids and views them as murderous predators, but it can be calmed using Speak with AnimalsSpeak with Animals or passing a DC 10 Animal Handling Check DC 10 Animal Handling Check. Calming the boar grants approval from some of the party members. Alternatively, the boar can be killed for camp supplies. Simply observing the boar causes it to leave peacefully.

Without Speak with Animals[edit section | visual editor]

[1]
  • Scared Boar
    *Squeeeee!*
    • Observe the boar to see what it does. (flees immediately)
    • [ANIMAL HANDLING] Raise your palms to calm the boar. (DC 10)
    • Attack. (becomes hostile)

With Speak with Animals[edit section | visual editor]

[1]
  • Scared Boar
    Away! Away!
    • Calm down. I won't hurt you.
    • Clear off - it's dangerous here. (flees immediately)

Companion approval[edit section | visual editor]

  • Successfully calming the boar:
Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

RushRush (Action)
Damage: 2~7
1d6 + 1SlashingSlashing
Charge forward and attack all enemies and objects in the way.
Damage: 2~7
1d6 + 1SlashingSlashing
Gore a target.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]