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Wild Magic: Explosive Healing (Condition): Difference between revisions
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HiddenDragon (talk | contribs) No edit summary |
NatternAlt (talk | contribs) (Added properties and empty notes field (using bot)) |
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* Your spells of Level 1 and higher heal all creatures in a {{Distance|m=3|ft=10}} radius for {{DamageText|1d4|Healing}} hit points per [[Spells#Spell Slots|Spell Slot]] level. | * Your spells of Level 1 and higher heal all creatures in a {{Distance|m=3|ft=10}} radius for {{DamageText|1d4|Healing}} hit points per [[Spells#Spell Slots|Spell Slot]] level. | ||
| stack id =WILD_MAGIC_HEAL| properties =DisableOverhead| notes = | |||
}} | }} |
Latest revision as of 18:51, 3 February 2024
- Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.
Properties
WILD_MAGIC_HEAL
Conditions with the same stack ID
Conditions with the stack ID WILD_MAGIC_HEAL
, only one of these can be applied at the same time:
Condition | Effects |
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