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Wild Magic: Explosive Healing (Condition): Difference between revisions

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| effects =
| effects =
* Your spells of Level 1 and higher heal all creatures in a {{Distance|m=3|ft=10}} radius for {{DamageText|1d4|Healing}} hit points per [[Spells#Spell Slots|Spell Slot]] level.
* Your spells of Level 1 and higher heal all creatures in a {{Distance|m=3|ft=10}} radius for {{DamageText|1d4|Healing}} hit points per [[Spells#Spell Slots|Spell Slot]] level.
| stack id =WILD_MAGIC_HEAL| properties =DisableOverhead| notes =
}}
}}

Latest revision as of 18:51, 3 February 2024

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.

Properties

Stack ID Stack ID: WILD_MAGIC_HEAL

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID WILD_MAGIC_HEAL, only one of these can be applied at the same time:

Condition Effects

Wild Magic: Explosive Healing (Condition) Wild Magic: Explosive Healing

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.

Sources of Wild Magic: Explosive Healing