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Status properties/DisableOverhead

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DisableOverhead is a status property.

List of conditions with DisableOverhead[edit section]

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Condition Effects

Ability Drain: CharismaAbility Drain: Charisma

Ability Drain: DexterityAbility Drain: Dexterity

Ability Drain: IntelligenceAbility Drain: Intelligence

Ability Drain: StrengthAbility Drain: Strength

Ability Drain: WisdomAbility Drain: Wisdom

AmbushingAmbushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Ansur's IreAnsur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Arcane AmmunitionArcane Ammunition

  • Ranged weapon attacks deal an additional 1d4ForceForce.

Aura of CourageAura of Courage

  • Can't be FrightenedFrightened within 3 m (10 ft) of the spellcaster.

Aura of DevotionAura of Devotion

  • Can't be CharmedCharmed within 3 m (10 ft) of the spellcaster.

Aura of HateAura of Hate

  • Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.

Aura of MurderAura of Murder

Aura of PossibilityAura of Possibility

  • Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.

Aura of PossibilityAura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Aura of ProtectionAura of Protection

Aura of WardingAura of Warding

  • Resistant to damage from spells within 3 m (10 ft) of the spellcaster.

BoundBound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

BurningBurning

BurningBurning

  • Takes 1d4FireFire damage per turn.
  • Can be removed with the HelpHelp action, using a Healing Potion or gaining WetWet.
  • Immune from if WetWet.
  • DipDip action can be used on Burning characters or objects.

Burning FiercelyBurning Fiercely

  • Takes 1d10FireFire damage per turn.

ChilledChilled

Clear AreaClear Area

  • Hiding in an unobscured area. Will be caught on sight.

Clinging ShadowsClinging Shadows

Covert CriticalCovert Critical

  • As long as the affected entity remains obscured, the number it needs to Attack RollAttack Roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Darkveil PrecisionDarkveil Precision

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack RollAttack Rolls.

Difficult TerrainDifficult Terrain

Difficult Terrain: Deep WaterDifficult Terrain: Deep Water

Difficult Terrain: LavaDifficult Terrain: Lava

Difficult Terrain: MudDifficult Terrain: Mud

Difficult Terrain: VinesDifficult Terrain: Vines

Difficult Terrain: WebDifficult Terrain: Web

DisplaceDisplace

  • Creatures suffering Falling damage as a result of your actions take an additional 1d8PsychicPsychic damage.

DisplacedDisplaced

DownedDowned

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you diedie.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

DrenchedDrenched

  • Your melee attacks inflict WetWet on the target.

Duergar PoisonDuergar Poison

Ever RadiantEver Radiant

  • Deals an additional 1d4RadiantRadiant.

Exploding FlumphExploding Flumph

  • This spirit will explode at the end of the turn. Each creature within 2 m (7 ft) must succeed a Dexterity Saving ThrowSaving Throw or take 1d6ForceForce.

Flaming SphereFlaming Sphere

  • Enemies and objects within 1.5 m (5 ft) of the sphere at end of their turn take 2d6FireFire damage. On a successful save, it still takes half damage.

Formless SlaughterFormless Slaughter

  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.

God of AmbitionGod of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Great Weapon Master: Bonus AttackGreat Weapon Master: Bonus Attack

Greater ToughnessGreater Toughness

  • This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

Hag's TrickeryHag's Trickery

  • Is this Ethel - or an illusion?

Heartform MappedHeartform Mapped

HeatHeat

  • Engulfed by a vengeful fire. Takes 1d4FireFire damage each turn, but can use Heat ConvergenceHeat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra FireFire damage on their next fire spell or attack.
  • Heat has a maximum Duration Icons.png Duration: 7 turns.

Heavily ObscuredHeavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellish SphereHellish Sphere

  • Enemies and objects within 3 m (10 ft) of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

HeroismHeroism

HidingHiding

  • Affected entity is invisible to enemies until it crosses their cone of sight.
  • The entity has AdvantageAdvantage on all Attack RollAttack Rolls.

Holy FireHoly Fire

  • Takes 1~4RadiantRadiant damage per turn.

Idyllic AuraIdyllic Aura

  • Grants Silvanus' Blessing to creatures within range.

Inevitable ResolveInevitable Resolve

  • Any effect controlling or incapacitating this creature will cease at the end of its next turn.

Infernal BurningInfernal Burning

Ironwood HarmonyIronwood Harmony

Lethal ConcealmentLethal Concealment

Lightly ObscuredLightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Mark of the ShifterMark of the Shifter

  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability CheckAbility Checks.

Marshalled UndeadMarshalled Undead

  • The affected entity has AdvantageAdvantage against being TurnedTurned while within 18 m (60 ft) of the spellcaster.

Martial ExertionMartial Exertion

  • Affected entity has pushed past its physical limits, taking 6d6PiercingPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Medium ToughnessMedium Toughness

  • This material is unusually strong. Only a hit that deals at least 22 damage can damage it.

Miasmic MistsMiasmic Mists

  • Possibly BlindBlind targets within 4 m (13 ft) and deal 3d6NecroticNecrotic at the start of Cazador's turns.

Mobile FlourishMobile Flourish

MoonbeamMoonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10RadiantRadiant. On a successful save, targets still take half damage.

MoonfireMoonfire

  • The blessing of Dame Aylin's divine mother deals 2d10RadiantRadiant to foes that come within 3 m (10 ft) of her or start their turn there.

MoonshieldMoonshield

Morninglord's BulwarkMorninglord's Bulwark

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

Nightbringer's BelovedNightbringer's Beloved

Non-Lethal DamageNon-Lethal Damage

  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

Oil of CombustionOil of Combustion

  • If the affected entity takes FireFire damage, it deals 3d6FireFire in a 3 m (10 ft) radius.

Orphic FavourOrphic Favour

  • While within 18 m (60 ft) of Prince Orpheus, the affected entity has resistance to PsychicPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

ParriedParried

  • Already ParriedParried this turn and has to recover before Parrying again.

Phantasmal ForcePhantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence Saving ThrowIntelligence Saving Throw. On a success, the condition ends.

PinnedPinned

  • Pinned under a beam.

Pixie BlessingPixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Plant GrowthPlant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Projected ImageProjected Image

  • This magical projection cannot be targeted or attacked.

ProneProne

Psionic VisagesPsionic Visages

  • Affected entity is immune to BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6PsychicPsychic damage.

Psionic WardPsionic Ward

  • Affected entity has a +5 bonus to Saving ThrowSaving Throws and can't be FrightenedFrightened while within 3 m (10 ft) of the spellcaster.

Rapport SporesRapport Spores

  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.

Recast Speak with DeadRecast Speak with Dead

  • Can recast Speak with Dead without expending a spell slot.

Revitalising GoreRevitalising Gore

  • Affected entity is drenched in its enemies' blood. It regains 2d6Hit PointsHit Points per turn.
  • At level 10, the healing is increased to 4d6Hit PointsHit Points per turn.

Roiling HellfireRoiling Hellfire

  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.

Sacred MunitionsSacred Munitions

  • Affected entity's ranged weapon attacks possibly inflict Turn UndeadTurn Undead on a target.

ShadespellShadespell

  • As long as it remains obscured, the affected entity has +1 to spell save DC.

Shadow-Cursed UndeadShadow-Cursed Undead

ShapechangedShapechanged

  • This creature has shapechanged into a male human.

Sharran RetributionSharran Retribution

Shield of FaithShield of Faith

Silvanus' BlessingSilvanus' Blessing

Skilled SkullduggerySkilled Skullduggery

  • While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

SneakingSneaking

  • Hiding in an unobscured area. Will be caught on sight.

Spindleweb FanaticSpindleweb Fanatic

Spore ServantSpore Servant

Sprouting NecrosisSprouting Necrosis

  • At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.

StealthierStealthier

  • As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.

Steeped in BlissSteeped in Bliss

StenchStench

  • Affected entity smells really bad.