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Force Conduit (Condition): Difference between revisions
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m (Moved the note into the condition effect.) |
m (Editing for clarity in source code.) |
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{{ConditionPage | {{ConditionPage | ||
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| effects = {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage against the affected entity is reduced by 1 per turn remaining. | | effects = *{{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage against the affected entity is reduced by 1 per turn remaining. | ||
*If the entity takes damage while it has 5 or more turns remaining, it deals {{DamageText|1d4|Force}} damage in a 6 m / 20 ft radius. | |||
*'''Force Conduit''' has a maximum {{duration|7}}. | |||
| stack id = MAG_ZOC_FORCE_CONDUIT | |||
| properties = MultiplyEffectsByDuration | |||
| stack type = additive | |||
| notes = | |||
}} | |||
[[Category:Sources of damage reduction]] | |||
Latest revision as of 01:36, 9 April 2024
- Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum Duration: 7 turns.
Properties
MAG_ZOC_FORCE_CONDUIT
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_ZOC_FORCE_CONDUIT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|