Ad placeholder
Barbed Arrow: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{MiscItemPage| | {{MiscItemPage| | ||
|image = Arrow of Many Targets Faded.png | |image = Arrow of Many Targets Faded.png | ||
|controller icon = Arrow of Many Targets Unfaded.png | |||
|icon = Arrow of Many Targets Unfaded Icon.png | |icon = Arrow of Many Targets Unfaded Icon.png | ||
|uid = ARR_Barbed_Arrow | |uid = ARR_Barbed_Arrow | ||
Line 19: | Line 18: | ||
**{{Range|ranged}} | **{{Range|ranged}} | ||
**Inflicts {{Cond|Ruptured}} | **Inflicts {{Cond|Ruptured}} | ||
|condition = Ruptured | |condition = Ruptured | ||
|condition duration = 5 | |||
|condition save = DEX | |||
|condition dc = 12 | |||
|where to find = | |where to find = | ||
* | *Looted from: | ||
* | **[['Timothy']] the [[Gnoll]] in [[Moonrise Towers]] | ||
* | **[['Tomelia']] the [[Gnoll]], also in [[Moonrise Towers]] | ||
**[[The Warden]] in [[Moonrise Towers Prison]] | |||
| notes = | |||
* When fired, the arrow is referred to as 'Barbed Bodkin' by the combat log. | |||
| bugs = | |||
* The saving throw for the {{Cond|Ruptured}} condition is made even if the arrow misses the target. | |||
}} | }} | ||
[[Category:Sources of Piercing damage]] | |||
Latest revision as of 21:51, 24 October 2024
Barbed Arrow is a Consumable(Arrow) item that can be fired from a Ranged Weapon.
The top of this arrow is wickedly sharp and designed to lodge in the flesh.
Properties
- Arrows
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 10 gp
-
UID
ARR_Barbed_ArrowUUID
682364ab-2849-4625-be84-5ca1900834ff
Effect
- Deals Weapon Damage
- Range: 18 m / 60 ft
- Inflicts
Condition: Ruptured
Duration: 5 turns
Where to find
- Looted from:
- 'Timothy' the Gnoll in Moonrise Towers
- 'Tomelia' the Gnoll, also in Moonrise Towers
- The Warden in Moonrise Towers Prison
Notes
- When fired, the arrow is referred to as 'Barbed Bodkin' by the combat log.
Bugs
- The saving throw for the condition is made even if the arrow misses the target.