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The Warden

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The Warden is at Moonrise Towers during Act Two, where she presides as warden of Moonrise Towers Prison.
Ha... hahaha. The Absolute shines upon me. She tests me - then She gifts me you. I will now rip you apart - in her name.
The Warden, if the player tells her they freed the prisoners

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers Prison[edit section | visual editor]

The Warden can be spoken to at her post in Moonrise Towers Prison. She alternates between remaining inside her room, patrolling to the ominous fleshy hole in the ground, or speaking to WulbrenWulbren.

The party can attempt to obtain her permission to speak to the prisoners with a variety of class and skill-specific Ability checks. No matter the choice, she suggests some light bribery may convince her to turn a blind eye, only to ultimately rebuff the interacting player character regardless of whether they bribe her. If paid, rogues have the option of complimenting her extortion skills and party members with the Noble background receive the Can't Bribe 'Em AllCan't Bribe 'Em All inspiration.

If the player character is the Dark Urge, the Warden is embittered seeing them again, annoyed at the deference members of the Cult were expected to show them when they first stayed at Moonrise Towers. The Warden pointedly remarks that she knows the things the Urge did in the past, and mentions her belief that they remain a threat to Ketheric ThormKetheric Thorm.

Defending Moonrise Towers[edit section | visual editor]

If the NightsongNightsong is freed and the Harpers assault Moonrise Towers, the Warden becomes hostile and moves to the throne room on the ground floor.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Ensnaring Strike (Melee)Ensnaring Strike (Melee) (Action + Bonus Action + Level 1 Spell Slot)   –  Longsword
Damage: 4~16
1d8 + 2SlashingSlashing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Damage: 7~21
1d10 + 5PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Hail of ThornsHail of Thorns (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~10
Normal weapon damage
+ 1d10PiercingPiercing
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10PiercingPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.
Damage: 2~20
2d10FireFire

React to your next attacker with flames that deal 2d10FireFire damage.

On a successful save, the target still takes half damage.

LacerateLacerate (Action)   –  Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Damage: 6~48
4d8LightningLightning
+ 2d8LightningLightning
After the arrow hits, smaller bolts snake out from the target towards nearby creatures.
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Pommel StrikePommel Strike (Bonus Action)   –  Longsword
Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.
Rush AttackRush Attack (Action)   –  Longsword
Damage: 5~8
1d4 + 4PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

Loot[edit section | visual editor]

Related literature[edit section | visual editor]