Save the Goblin Sazza: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
When entering the Druid Grove for the first time, Sazza is in cage in the Makeshift Prison (X:189, Y:587). Arka is threatening to shoot her in revenge for the death of her brother, [[Kanon]], while [[Memnos]] is trying to talk her down, explaining that Sazza is not the goblin that killed her brother. The party has several options on how to proceed:
When entering the Druid Grove for the first time, Sazza is in cage in the Makeshift Prison (X:189, Y:587). If the party first entered the grove through the main gate, Arka will be in the prison threatening to shoot her in revenge for the death of her brother, [[Kanon]], while [[Memnos]] is trying to talk her down, explaining that Sazza is not the goblin that killed her brother. The party has several options on how to proceed:


* Shut up. Those words could be your last.
* Shut up. Those words could be your last.
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If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.
If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.
Alternatively, the party could head West of the grove's main gate following the initial goblin attack instead of immediately entering the grove, until they come across a hidden stone door. A Perception check will highlight the door itself, while a Survival check will reveal goblin tracks leading up to it. This route is considerably more dangerous than entering the grove normally, guarded by statues that continuously shoot fire bolts at anyone within range, flammable explosives, and a small party of goblins holding the druid [[Findal]] captive. The statues are activated by runes in the walls, which can be turned off either by directly walking up to them or using a [[Mage Hand]]. On the opposite side of the tunnel is an exit into the prison. Reaching it this way allows the party to find Sazza before Arka does, skipping the dialogue with her.


=== Free Sazza ===
=== Free Sazza ===
If the player convinces Arka not to kill Sazza, the player can then talk to the goblin who will try to convince them to help her escape. She explains that her goddess, the Absolute, protects her and that the goblins are going to wreck the entire Grove. The party will be spared, if they aid Sazza in returning to her camp. The party can either free Sazza or leave her to her fate.
If Sazza survives through either approach, the player can then talk to the goblin who will try to convince them to help her escape. She explains that her goddess, the Absolute, protects her and that the goblins are going to wreck the entire Grove. The party will be spared, if they aid Sazza in returning to her camp. The party can either free Sazza or leave her to her fate.


To free Sazza, a way out of her cage needs to be found. The simplest way is to either attack the cage until it's destroyed, or lockpick it. ({{Ability check|Sleight of Hand|10}}). Doing so will also reward 15 experience.  
To free Sazza, a way out of her cage needs to be found. The simplest way is to either attack the cage until it's destroyed, or lockpick it. ({{Ability check|Sleight of Hand|10}}). Doing so will also reward 15 experience.  
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=== Escorting Sazza ===
=== Escorting Sazza ===
[[File:Sazza Stone Door Location.jpg|thumb|Location of the stone door to help Sazza escape.]]
[[File:Sazza Stone Door Location.jpg|thumb|Location of the stone door to help Sazza escape.]]
Once free, Sazza must be escorted from the Grove. The party can stealthily escape the Grove by jumping on the rocks behind Sazza's cage, then open the stone door. This leads to an underground passage. Note that there is a druid Guardian Statue that continuously attacks the party until they are out of its range.  
Once free, Sazza must be escorted from the Grove. The party can stealthily escape the Grove by jumping on the rocks behind Sazza's cage, then open the stone door to the underground passage behind the prison. If the party had not previously gone through the tunnels, they will have to deactivate the statues and deal with the goblins further ahead.


Further along into the passage is a group of goblins. Warrior [[Gresh]] recognizes Sazza and blames her for the failure of the Grove raid. He and his group become hostile and must be defeated to proceed. Follow the path to the stone door at the other end of the passage (X:-422, Y:-236).
Warrior [[Gresh]] recognizes Sazza and blames her for the failure of the Grove raid. He and his group become hostile and must be defeated to proceed. Follow the path to the stone door at the other end of the passage (X:-422, Y:-236).


[[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]]
[[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]]